Trisha Shetty (Editor)

Baal (video game)

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Designer(s)
  
Wayne Smithson

Initial release date
  
1988

Developers
  
Psygnosis, Psyclapse

Release date(s)
  
1988

Mode
  
Single-player video game

Publishers
  
Psygnosis, Psyclapse

Baal (video game) httpsuploadwikimediaorgwikipediaen882Baa

Platforms
  
Amiga, Commodore 64, Atari ST, AmigaOS, DOS, MS-DOS

Genres
  
Action game, Platform game

Similar
  
Psygnosis games, Platform games

Baal is one of Psygnosis's less-popular titles, which featured the player as a "Time Warrior" sent into the recesses of hell to recover pieces of "The War Machine" which has been stolen by the evil minion, Baal.

Unlike most other Psygnosis titles such as Shadow of the Beast and Brataccas, this game didn't break any new ground, or receive critical or commercial success, as it is a simple platform-based shoot 'em up marred with loading times that many users described as "unbearable". While it does feature Psygnosis's trademark overall macabre mood, it is one of the few of the company's games to go without their usual psychedelic Roger Dean artwork. This artwork was created by Melvyn Grant.

The game had one unusual feature: On the Amiga, the power indicator light flashed in time with the soundtrack.

The PC version was ported by Tim Ansell of The Creative Assembly.

References

Baal (video game) Wikipedia