Suvarna Garge (Editor)

AvaGlide

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Developer(s)
  
Haiku Interactive

Release date(s)
  
NA: September 19, 2010

Genre
  
Racing video game

Publisher(s)
  
Haiku Interactive

Initial release date
  
19 September 2010

Platform
  
Xbox 360

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Abstacked, Altar of Gems

Modes
  
Single-player video game, Multiplayer video game

AvaGlide is avatar-based title, developed by Haiku Interactive and published on the Xbox Live Indie Games channel. It was released in 2010, and praised for its visuals and gameplay.

Contents

Flying with kinect avaglide xbox indie faast and glovepie


Gameplay

AvaGlide uses a player's Xbox avatar in a series of hang-gliding minigames. Three minigames include navigating the glider through rings to collect points and time bonuses, hitting targets with crates dropped while gliding, and a course to collect as many points as possible. Multiplayer functionality is enabled.

Graphics rendering

AvaGlide uses the SunBurn XNA Game Engine (by Synapse Gaming) and a professional physics library, producing detailed textures and real-time shadows. The physics engine enables smooth gliding, complete with wind gusts and speed regulation that add dimension to the challenges.

References

AvaGlide Wikipedia


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