Developer(s) Haiku Interactive Release date(s) NA: September 19, 2010 Genre Racing video game | Publisher(s) Haiku Interactive Initial release date 19 September 2010 Platform Xbox 360 | |
People also search for Abstacked, Altar of Gems Modes Single-player video game, Multiplayer video game |
AvaGlide is avatar-based title, developed by Haiku Interactive and published on the Xbox Live Indie Games channel. It was released in 2010, and praised for its visuals and gameplay.
Contents
Flying with kinect avaglide xbox indie faast and glovepie
Gameplay
AvaGlide uses a player's Xbox avatar in a series of hang-gliding minigames. Three minigames include navigating the glider through rings to collect points and time bonuses, hitting targets with crates dropped while gliding, and a course to collect as many points as possible. Multiplayer functionality is enabled.
Graphics rendering
AvaGlide uses the SunBurn XNA Game Engine (by Synapse Gaming) and a professional physics library, producing detailed textures and real-time shadows. The physics engine enables smooth gliding, complete with wind gusts and speed regulation that add dimension to the challenges.