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Autodesk Animator

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Operating system
  
MS-DOS, Windows 95

Type
  
Animation software

Platform
  
x86

Autodesk Animator

Developer(s)
  
Jim Kent, Yost Group, Autodesk

Initial release
  
1989; 28 years ago (1989)

Last release
  
"Studio" / 1995; 22 years ago (1995)

Autodesk Animator, also known as Ani Pro, PJ Paint, PJ, was a 2D computer animation and painting program in 1989 for PC with MS-DOS. The program was considered to be groundbreaking in the field of computer animation when it was initially released, and was very popular in the late 1980s and the early 1990s.

Contents

Functionality

Animator gave the ability to do frame-by-frame animation (creating each frame as an individual picture, much like traditional cel animation). Animator Studio also had tweening features (transforming one shape into another by letting the computer draw each in-between shape onto a separate frame). Animator and Animator Pro supported FLI and FLC animation file formats, while Animator Studio also supported the AVI format. Animator was particluar strong in Palette based editing, effects (like Color cycling) and animations a favoured technology in the time of indexed CGA and VGA graphics modes.

Unlike other DOS software from that time, Animator was not restricted by the 640 kilobyte conventional memory limitation as it utilized a DOS extender by Phar Lap. Animator's combination of twenty tools multiplied by twenty inks, 3D 'optics,' unparalleled palette handling, custom fonts and many other useful features (such as its own internal scripting language POCO), put it many years ahead of better known animation tools of the time.

Development history

Animator originates back to its author's Jim Kent earlier program Cyber Paint for the Atari ST. Jim Kent evolved in 1989 his software into Animator for Gary Yost's "Yost Group" for 80286 PCs with MS-DOS. Animator was then licensed to Autodesk, who published the software as Autodesk Animator.

Releases

Animator was debuted at SIGGRAPH 1989, featuring a VGA graphics mode of 320×200 pixels with 256 colors.

In July 1991, the successor Animator Pro was released, with the significant improvement of allowing almost any resolution and color depth. The software was sold for approx. $800, significantly more expansive than the previous version, addressing the professional audience.

The 1995 released Animator Studio was not anymore developed by the Yost Group, but was a complete re-write for Windows 95.

Abandonment and legacy

Eventually development of the product ended and it became no longer supported by Autodesk. Filed on December 18, 1989, the trademark for "Autodesk Animator" expired on July 21, 1997. DOSBox emulation allowed later to run Animator Pro on current hardware, despite missing official support.

As Jim Kent kept copyrights to the 300,000 lines source code base of Animator Pro, he allowed to make it available to public under the open source BSD license in 2009. The original 256 color Animator version for DOS is also provided as Freeware download. After some initial code review porting to modern platforms was started on github. As of April 2014 most of the assembly language source code was ported to platform-agnostic C code and SDL was used as target back-end framework.

Reception

Animator was considered to be groundbreaking in the field of computer animation when it was initially released, and was very popular in the late 1980s and the early 1990s. Animator won the PC Magazine 6th Annual Technical Excellence Award for Graphics in the debut year 1989.

Also video game developers used the software for intros and other animated sequences in their games, for instance Formula One Grand Prix (1991, MicroProse) and Cannon Fodder (1993, Virgin Interactive).

Animator Studio attempted to do more than previous versions of the program, yet it had limited success. It also lost the ergonomic fluidity that the DOS versions had. Animator Pro, though, was by far the most useful, and was exceptionally fast compared with today's animation programs.

The program worked so well and had enough of an impact, that it convinced James Cameron that CGI could create a character in his next film, Terminator 2: Judgment Day; Autodesk did advertisement with this.

There were also books written about Animator for instance "Inside Autodesk Animator: The Complete Guide to Animation on a PC" by New Riders Publishing in 1990.

References

Autodesk Animator Wikipedia