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Atomic Robo Kid

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CoolROM

Cabinet
  
Horizontal

Initial release date
  
1988

Genre
  
Shooter game


Designer(s)
  
Tsutomu Fuzisawa

CPU
  
Z80

Sound
  
Zilog Z80

Atomic Robo-Kid Segagaga Domain Mega Drive Atomic Robo Kid

Release date(s)
  
1988 (Arcade) 1989 (TG16) 1990 (Mega Drive, Commodore 64, Atari ST, Amiga, Sharp X68000)

Mode(s)
  
Single player, 2 player co-op

Display
  
Raster, 256 x 192 pixels, 1024 colors

Platforms
  
Arcade game, Sega Genesis, TurboGrafx-16, Amiga, Commodore 64, X68000, Atari ST, AmigaOS

Developers
  
UPL, Universal Entertainment Corporation

Publishers
  
UPL, Treco, Activision, System Sacom

Similar
  
UPL games, Shoot 'em up games

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Atomic Robo-Kid (アトミック・ロボキッド) is a horizontally scrolling shoot 'em up arcade game released by UPL in 1988.

Contents

Atomic robo kid 1988 upl mame retro arcade games


Story

Atomic Robo-Kid Atomic Robo Kid Game Download GameFabrique

In the 21st century, a blast of cosmic radiation bombarded Terra-12, a deep-space outpost of Earth, hideously mutating all transplanted life. A fleet of savage beings followed the radiation wave and invaded the planet, and began the systematic destruction of all remaining sentient life. Years of battling the alien 'governors' have gone by, and now only one hope survives to avenge the desperate terran colonists.

Gameplay

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The player controls the titular character through six stages of increasing difficulty, facing an alien "governor" boss (which are so large as to be considered levels in and of themselves, as some of the bosses take up several screens) at the end of each level, followed by a "duel" level against other Robo-Kid sized robots. Many levels branch into others, giving the player the choice over which zone to enter next, increasing replayability.

Atomic Robo-Kid Atomic RoboKid Videogame by UPL

Robo-Kid can collect four different weapons (whichever weapon is selected is lost when Robo-kid loses a life) in addition to his default gun, collect powerups for a shield that activates on enemy contact, plus rapid fire and speed powerups. The player can also encounter a friendly dinosaur-looking robot that sells weapons and shields to Robo-kid using extra lives as currency.

Home Ports

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The game was ported to many systems. The TurboGrafx-16 version was called "Atomic Robo-Kid Special" since it was an adaptation of the arcade version, rather than a straight conversion.

A demo was distributed of the ZX Spectrum version [1] before it was cancelled.

References

Atomic Robo-Kid Wikipedia