9.4 /10 1 Votes
4.8/5 CoolROM Cabinet Horizontal Initial release date 1988 Genre Shooter game | 4.6/5 Designer(s) Tsutomu Fuzisawa CPU Z80 Sound Zilog Z80 | |||||||||||||||||||||||||||||||||
Release date(s) 1988 (Arcade)
1989 (TG16)
1990 (Mega Drive, Commodore 64, Atari ST, Amiga, Sharp X68000) Mode(s) Single player, 2 player co-op Display Raster, 256 x 192 pixels, 1024 colors Platforms Arcade game, Sega Genesis, TurboGrafx-16, Amiga, Commodore 64, X68000, Atari ST, AmigaOS Developers UPL, Universal Entertainment Corporation Publishers UPL, Treco, Activision, System Sacom Similar UPL games, Shoot 'em up games |
Atomic robo kid arcade game play one credit all
Atomic Robo-Kid (アトミック・ロボキッド) is a horizontally scrolling shoot 'em up arcade game released by UPL in 1988.
Contents
Atomic robo kid 1988 upl mame retro arcade games
Story
In the 21st century, a blast of cosmic radiation bombarded Terra-12, a deep-space outpost of Earth, hideously mutating all transplanted life. A fleet of savage beings followed the radiation wave and invaded the planet, and began the systematic destruction of all remaining sentient life. Years of battling the alien 'governors' have gone by, and now only one hope survives to avenge the desperate terran colonists.
Gameplay
The player controls the titular character through six stages of increasing difficulty, facing an alien "governor" boss (which are so large as to be considered levels in and of themselves, as some of the bosses take up several screens) at the end of each level, followed by a "duel" level against other Robo-Kid sized robots. Many levels branch into others, giving the player the choice over which zone to enter next, increasing replayability.
Robo-Kid can collect four different weapons (whichever weapon is selected is lost when Robo-kid loses a life) in addition to his default gun, collect powerups for a shield that activates on enemy contact, plus rapid fire and speed powerups. The player can also encounter a friendly dinosaur-looking robot that sells weapons and shields to Robo-kid using extra lives as currency.
Home Ports
The game was ported to many systems. The TurboGrafx-16 version was called "Atomic Robo-Kid Special" since it was an adaptation of the arcade version, rather than a straight conversion.
A demo was distributed of the ZX Spectrum version [1] before it was cancelled.