Nationality American | Name Anna Anthropy Role Video Game Designer | |
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Other names Auntie Pixelante, Dessgeega, Ancil Anthropy Known for Developer of the freeware games Mighty Jill Off (2008) and Dys4ia (2012)Editor for The Gamer's Quarter Education State University of New York at Purchase, The Guildhall at SMU, Southern Methodist University Video games Dys4ia, Mighty Jill Off, Encyclopedia Fuckme and the C Similar People Christine Love, Porpentine, Zoe Quinn, Derek Yu, Emily Short | ||
Occupation Game developer, writer |
Game Gallery: Triad by Anna Anthropy and Leon Arnott
Anna Anthropy is an American video game designer whose works include Mighty Jill Off and Dys4ia.
Contents
- Game Gallery Triad by Anna Anthropy and Leon Arnott
- Lets Play Triad Liz Ryerson Leon Arnott Anna Anthropy
- Game design
- Rise of the Videogame Zinesters
- Games
- References

Let's Play - Triad [Liz Ryerson, Leon Arnott, Anna Anthropy]
Game design

In 2010, working with Koduco, a game development company based in San Francisco, Anthropy helped develop the iPad game "Pong Vaders". In 2011, she released Lesbian Spider Queens of Mars, an homage to Midway's 1981 arcade game Wizard of Wor with a queer theme and "some fun commentary on master-slave dynamics." In 2012, she released Dys4ia, an autobiographical game about her experiences with hormone replacement therapy that "[allows] the player to experience a simulation or approximation of what she went through." Anthropy says her games explore the relationship between sadism and game design, and bills them as challenging players' expectations about what the developer should create and how the player should be reprimanded for errors.
Rise of the Videogame Zinesters

Anthropy's first book, Rise of the Videogame Zinesters, was published in 2012. In an interview at the time of its release, Anthropy said it promotes the idea of "small, interesting, personal experiences by hobbyist authors ... Zinesters exists to be a kind of ambassador for that idea of what video games can be." The book also deals with a detailed analysis of the mechanics and potentialities of digital games, including the idea that games can be more usefully compared to theater than film (Anthropy: "There is always a scene called World 1-2, although each performance of World 1-2 will be different") and the role of chance in games.
Games
