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Amulets and Armor

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Programmer(s)
  
Lysle Shields

Initial release date
  
1997

Platforms
  
DOS, MS-DOS

Release date(s)
  
1997

Publisher
  
United Software Artists

Amulets & Armor Amulets amp Armor Lysle Shields David Webster United Software

Designer(s)
  
Janus Anderson, David Webster, Eric Webster

Display
  
256 colors, VGA, 320x200

Developers
  
United Software Artists, Sonic Team

Genres
  
Action game, Role-playing game

Modes
  
Single-player video game, Multiplayer video game

Similar
  
The Aethra Chronicles, Anacreon: Reconstruction 4021, Ancients 1: Death Watch, Ken's Labyrinth, Arctic Moves

Amulets & Armor is a first-person role-playing video game created by David Webster and Eric Webster and United Software Artists, published in 1997.

Contents

Amulets & Armor httpsuploadwikimediaorgwikipediaenaa7Amu

Gameplay

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The player chooses a character between 11 default characters: Knight, Paladin, Rogue, Mercenary, Sailor, Magician, Priest, Citizen, Mage, Warlock, and Archer. The game is divided up into quests made up of multiple separate levels which are each against different foes in different areas with different end goals. According to the promotion, the game is overall set, "In the underground catacombs of the castle Arius," but only a few levels actually are.

Release

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The game was released in 1997 after two years of development, but the outdated production values, confusing user interface, and inadequate shareware marketing resulted in fewer than a hundred sales. The game's graphics use 256 color VGA 320x200 resolution. In comparison, Quake came out the previous year and Quake II came out the same year as Amulets & Armor. It remained generally unknown until it was released by abandonware webpages. The features of the game include varied character class selection, the magic system, the character advancement and inventory system, musical score (both CD quality and MIDI versions of the music were available on the disc), and detailed level construction. It was somewhat noteworthy for its implementation of features commonly associated with fantasy RPG games in a first person shooter engine before this was common, but it did not innovate. The much more famous Ultima Underworld games implemented similar features a half-decade earlier with comparable VGA/MIDI production values, although a more apt comparison is perhaps the much more famous The Elder Scrolls II: Daggerfall released by Bethesda the previous year.

Legacy

Amulets & Armor Download Amulets and Armor Abandonia

In 2013 Amulets & Armor was re-released as freeware on the game's official site and the source code under GPLv3 on GitHub. Work continues for ports to newer systems (Windows, MacOS) and general bug fixes.

Reception

Rock, Paper, Shotgun reviewed Amulets & Armor on the freeware release in 2013 and called it "absurd, ambitious, more than a little clunky" and "get past the initial learning curve and you might find something with legs.". The game was a commercial flop with only fewer than 100 units sold via a shareware distribution approach.

References

Amulets & Armor Wikipedia