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Amorphous computing

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Amorphous computing refers to computational systems that use very large numbers of identical, parallel processors each having limited computational ability and local interactions. The term Amorphous Computing was coined at MIT in 1996 in a paper entitled "Amorphous Computing Manifesto" by Abelson, Knight, Sussman, et al.

Contents

Examples of naturally occurring amorphous computations can be found in many fields, such as: developmental biology (the development of multicellular organisms from a single cell), molecular biology (the organization of sub-cellular compartments and intra-cell signaling), neural networks, and chemical engineering (non-equilibrium systems) to name a few. The study of amorphous computation is hardware agnostic—it is not concerned with the physical substrate (biological, electronic, nanotech, etc.) but rather with the characterization of amorphous algorithms as abstractions with the goal of both understanding existing natural examples and engineering novel systems.

Amorphous computers tend to have many of the following properties:

  • Implemented by redundant, potentially faulty, massively parallel devices.
  • Devices having limited memory and computational abilities.
  • Devices being asynchronous.
  • Devices having no a priori knowledge of their location.
  • Devices communicating only locally.
  • Exhibit emergent or self-organizational behavior (patterns or states larger than an individual device).
  • Fault-tolerant, especially to the occasional malformed device or state perturbation.
  • Algorithms, tools, and patterns

    (Some of these algorithms have no known names. Where a name is not known, a descriptive one is given.)

  • "Fickian communication". Devices communicate by generating messages which diffuse through the medium in which the devices dwell. Message strength will follow the inverse square law as described by Fick's law of diffusion. Examples of such communication are common in biological and chemical systems.
  • "Link diffusive communication". Devices communicate by propagating messages down links wired from device to device. Unlike "Fickian communication", there is not necessarily a diffusive medium in which the devices dwell and thus the spatial dimension is irrelevant and Fick's Law is not applicable. Examples are found in Internet routing algorithms such as the Diffusing Update Algorithm. Most algorithms described in the amorphous computing literature assume this kind of communication.
  • "Wave Propagation". (Ref 1) A device emits a message with an encoded hop-count. Devices which have not seen the message previously, increment the hop count, and re-broadcast. A wave propagates through the medium and the hop-count across the medium will effectively encode a distance gradient from the source.
  • "Random ID". Each device gives itself a random id, the random space being sufficiently large to preclude duplicates.
  • "Growing-point program". (Coore). Processes that move among devices according to 'tropism' (movement of an organism due to external stimuli).
  • "Wave coordinates". DARPA PPT slides. To be written.
  • "Neighborhood query". (Nagpal) A device samples the state of its neighbors by either a push or pull mechanism.
  • "Peer-pressure". Each device maintains a state and communicates this state to its neighbors. Each device uses some voting scheme to determine whether or not to change state to its neighbor's state. The algorithm partitions space according to the initial distributions and is an example of a clustering algorithm.
  • "Self maintaining line". (Lauren Lauren, Clement). A gradient is created from one end-point on a plane covered with devices via Link Diffusive Communication. Each device is aware of its value in the gradient and the id of its neighbor that is closer to the origin of the gradient. The opposite end-point detects the gradient and informs its closer neighbor that it is part of a line. This propagates up the gradient forming a line which is robust against disruptions in the field. (Illustration needed).
  • "Club Formation". (Coore, Coore ,Nagpal, Weiss). Local clusters of processors elect a leader to serve as a local communication hub.
  • "Coordinate formation" (Nagpal). Multiple gradients are formed and used to form a coordinate system via triangulation.
  • Researchers and labs

  • Hal Abelson, MIT
  • Jacob Beal, graduate student MIT (high level languages for amorphous computing)
  • Daniel Coore, University of West Indies (growing point language, tropism, grown inverter series)
  • Nikolaus Correll, University of Colorado (robotic materials)
  • Tom Knight, MIT (computation with synthetic biology)
  • Radhika Nagpal, Harvard (self-organizing systems)
  • Zack Booth Simpson, Ellington Lab, Univ. of Texas at Austin. (Bacterial edge detector)
  • Gerry Sussman, MIT AI Lab
  • Ron Weiss, MIT (rule triggering, microbial colony language, coli pattern formation)
  • Documents

    1. The Amorphous Computing Home Page
    2. Amorphous Computing (Communications of the ACM, May 2000)
    3. "Amorphous computing in the presence of stochastic disturbances"
    4. Amorphous Computing Slides from DARPA talk in 1998
    5. Amorphous and Cellular Computing PPT from 2002 NASA Lecture
    6. Infrastructure for Engineered Emergence on Sensor/Actuator Networks, Beal and Bachrach, 2006.
    7. Self-repairing Topological Patterns Clement, Nagpal.
    8. Robust Methods of Amorphous Synchronization, Joshua Grochow
    9. Programmable Self-Assembly: Constructing Global Shape Using Biologically-Inspired Local Interactions and Origami Mathematics and Associated Slides Nagpal PhD Thesis
    10. Towards a Programmable Material, Nagpal Associated Slides
    11. Self-Healing Structures in Amorphous Computing Zucker
    12. Resilient serial execution on amorphous machines, Sutherland Master's Thesis
    13. Paradigms for Structure in an Amorphous Computer, 1997 Coore, Nagpal, Weiss
    14. Organizing a Global Coordinate System from Local Information on an Amorphous Computer, 1999 Nagpal.
    15. Amorphous Computing: examples, mathematics and theory, 2013 W Richard Stark.

    References

    Amorphous computing Wikipedia