Harman Patil (Editor)

Alice in Wonderland (2000 video game)

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Distributor(s)
  
Nintendo

Initial release date
  
4 October 2000

Genre
  
Platform game

Platform
  
Game Boy

8/10
IGN

Designer(s)
  
Disney Interactive

Publisher
  
Nintendo

Mode
  
Single-player video game

Alice in Wonderland (2000 video game) wwwmobygamescomimagescoversl192319waltdisn

Release date(s)
  
NA: October 4, 2000 EU: April 20, 2001

Developers
  
Backbone Entertainment, Left Field Productions

Similar
  
Alice no Paint Adventure, The Little Mermaid II: Pinball Fr, Action Man: Search fo, Aliens: Thanatos Encounter, Austin Powers: Oh Behave!

Alice in Wonderland is a platform video game developed by Digital Eclipse Software and published by Nintendo for the Game Boy Color. It was released in North America on October 4, 2000. The game follows the plot of the 1951 animated Disney film of the same name.

Contents

Gameplay

Alice in Wonderland follows the plot of the 1951 animated Disney film of the same name. The game begins with the player as Alice following the White Rabbit down its hole. The plot is used to change the level design from stage to stage, and gives the player a more varied experience through gameplay.

The game changes the level design based on different stages from the film. Alice changes sizes throughout the game, which makes the platform gameplay feel different throughout the game. Levels often deviate from the main platform areas and include other types of sections: one example is where Alice is placed in her miniature form into a bottle and must navigate rapids. The game includes Game Boy Printer support.

Reception

Alice in Wonderland received mostly positive reviews from critics, who praised the game's visual quality; currently, the game has received a compilation score of 73.50% from review aggregate website GameRankings. GameSpot's Tim Tracy felt that the game offered some of the best graphics and gameplay for any portable system. He felt that the game's sound was its weak point. IGN's Craig Harris felt that the game's platform variety was one of its strongest points. He questioned, however, the inclusion difficult areas which could only be completed through trial and error; he thought that younger children playing the game would have difficulty getting past the sections.

References

Alice in Wonderland (2000 video game) Wikipedia