In programming languages, an abstract type is a type in a nominative type system that cannot be instantiated directly; a type that is not abstract – which can be instantiated – is called a concrete type. Every instance of an abstract type is an instance of some concrete subtype. Abstract types are also known as existential types.
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An abstract type may provide no implementation, or an incomplete implementation. In some languages, abstract types with no implementation (rather than an incomplete implementation) are known as protocols, interfaces, signatures, or class types. In class-based object-oriented programming, abstract types are implemented as abstract classes (also known as abstract base classes), and concrete types as concrete classes. In generic programming, the analogous concept is a concept, which similarly specifies syntax and semantics, but does not require a subtype relationship: two unrelated types may satisfy the same concept.
Often, abstract types will have one or more implementations provided separately, for example, in the form of concrete subtypes that can be instantiated. In object-oriented programming, an abstract class may include abstract methods or abstract properties that are shared by its subclasses. Other names for language features that are (or may be) used to implement abstract types include traits, mixins, flavors, roles, or type classes.
Signifying abstract types
Abstract classes can be created, signified, or simulated in several ways:
- [NSObject doesNotRecognizeSelector:(SEL)selector]
is invoked upon detection of an unimplemented method).Use of abstract types
Abstract types are an important feature in statically typed OOP languages. Many dynamically typed languages have no equivalent feature (although the use of duck typing makes abstract types unnecessary); however traits are found in some modern dynamically-typed languages.
Some authors argue that classes should be leaf classes (have no subtypes), or else be abstract.
Abstract types are useful in that they can be used to define and enforce a protocol; a set of operations that all objects implementing the protocol must support.