Supriya Ghosh

Aaargh!

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Artist(s)  Joe Hitchens
Mode(s)  Single-player
Designer  Joe Hitchens

Release date(s)  1987, 1988, 1989
Initial release date  1987
Genre  Fighting game
Aaargh! httpsuploadwikimediaorgwikipediaen883Aaa
Platforms  Arcade game, Commodore 64, DOS, ZX Spectrum, MS-DOS, AmigaOS, Amstrad CPC, Atari ST, Apple II, MSX
Developers  Krome Studios Melbourne, Arcadia Systems, Binary Design, Sculptured Software, Northwest Synergistic Software
Publishers  Krome Studios Melbourne, Arcadia Systems, Electronic Arts
Similar  Krome Studios Melbourne games, Platform games

Aaargh gameplay pc game 1988


Aaargh! is a fighting video game released in 1987 in which the player controls a giant monster, either an ogre or a lizard, with the goal of crushing and destroying everything in its path across different lands and periods of history.

Contents

Old ms dos game aaargh first 6 levels


Plot

The goal is to find five Roc's eggs hidden among the destroyed scenery. Once an egg is discovered, the two monsters fight for possession of the egg in a one-on-one battle. When five eggs are found, the monsters make their way to the volcano, working their way around the lava flows to reach the top and claim the Golden Egg for the ultimate victory.

Development

The game is inspired by the arcade game Rampage and was designed for Mastertronic's Arcadia Systems, an arcade machine based around the custom hardware of the Amiga, making its eventual conversion to that machine relatively straightforward.

References

Aaargh! Wikipedia


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