Puneet Varma (Editor)

3D Bomb Alley

Updated on
Edit
Like
Comment
Share on FacebookTweet on TwitterShare on LinkedInShare on Reddit
Developer(s)
  
Software Invasion

Genre(s)
  
Shooter

Publisher
  
Software Invasion

Release date(s)
  
1984

Initial release date
  
1983

Platforms
  
BBC Micro, Acorn Electron

3D Bomb Alley httpsuploadwikimediaorgwikipediaen3383D

Modes
  
Single-player video game, Multiplayer video game

Similar
  
Crazee Rider, Deathstar, Felix in the Factory, Cybertron Mission, Castle of Riddles

Bbc micro game 3d bomb alley


3D Bomb Alley is a video game created by Software Invasion for the BBC Micro and Acorn Electron. According to The Micro User magazine, the gameplay is "based on San Carlos Bay in the Falklands" and refers to the contemporary Falklands War, in particular the Battle of San Carlos when San Carlos Water became known as "Bomb Alley".

Contents

Bbc micro 3d bomb alley


Game play

A static background is displayed of a sea inlet, looking out to sea with hills on either side, on which the player's ships and enemy aircraft are superimposed. The player controls an anti-aircraft cannon, located at his or her point of view, with a crosshair on the screen. The graphics work with 3D glasses creating the appearance of depth.

The aircraft approach in perspective, starting as dots in the distance and increasing in apparent size and speed until they pass overhead or are shot down. Each aircraft allowed to reach the inlet drops a bomb into the water, destroying one of the ships. The player starts with three vessels and gains another for every ten aircraft hit. His or her turn ends when the last remaining ship is bombed. The number of aircraft approaching at once is proportional to the size of the fleet in the inlet.

References

3D Bomb Alley Wikipedia