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Wizardry III: Legacy of Llylgamyn

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Mode(s)
  
Single player

Series
  
Wizardry


Initial release date
  
1983

Developer
  
Sir-Tech

Wizardry III: Legacy of Llylgamyn httpsuploadwikimediaorgwikipediaenthumb1

Genre(s)
  
Role-playing video game

Platforms
  
Nintendo Entertainment System, Game Boy, Apple II

Designers
  
Sir-Tech, Robert Woodhead, Andrew C. Greenberg

Publishers
  
Sir-Tech, ASCII Corporation

Similar
  
Wizardry games, Sir-Tech games, Role-playing video games

Wizardry III: Legacy of Llylgamyn (originally known as Wizardry: Legacy of Llylgamyn - The Third Scenario) is the third scenario in the Wizardry series of role-playing video games. It was published in 1983 by Sir-Tech Software, Inc.

Contents

Wizardry III: Legacy of Llylgamyn Download Wizardry III Legacy of Llylgamyn Abandonia

Summary

Wizardry III: Legacy of Llylgamyn Download Wizardry III Legacy of Llylgamyn Abandonia

The City of Llylgamyn is threatened by the violent forces of nature. Earthquakes and volcanic rumblings endanger everyone. Only by seeking the dragon L'Kbreth can the city be saved.

Wizardry III: Legacy of Llylgamyn PC1983 Wizardry III Legacy of Llylgamyn Unofficial Score HQ

Legacy of Llylgamyn is another six level dungeon crawl, although the dungeon is a volcano so the party journeys upwards rather than downwards. The gameplay and the spells are identical to the first two scenarios. Parties of up to six characters could adventure at one time.

Wizardry III: Legacy of Llylgamyn Download Wizardry III Legacy of Llylgamyn Abandonia

Characters had to be imported from either Wizardry: Proving Grounds of the Mad Overlord or Wizardry II: The Knight of Diamonds. However, since the game was set years later, the characters were actually the descendants of the original characters. They kept the same name and class, could select a new alignment (class permitting), and were reset to level one.

Wizardry III: Legacy of Llylgamyn How long is Wizardry III Legacy of Llylgamyn HLTB

Alignment was made more significant—certain areas of the game were accessible only to appropriately aligned (good or evil) parties. The first level was accessible to all parties, good, neutral or evil. (Note that evil and good characters are unwilling to adventure together, so a party is always either good [at least one good character, the rest neutral], evil [at least one evil character, the rest neutral] or neutral [all characters are neutral].) The second and fourth levels could only be accessed by parties with no evil characters—good or neutral parties. The third and fifth levels could only be accessed by parties with no good characters—evil or neutral parties. The sixth level could only be accessed by a party with at least one good or one evil character—no neutral parties. Neutral characters could travel into all areas but the last level, so theoretically you could get through most of the game with a party where all six characters were neutral. But practically speaking players were forced to build up more than 6 characters, as no party could function long term without a Cleric (good or evil), Wizard (good or evil) or Lord (good) for healing. This had the effect of prolonging gameplay.

Reception

Wizardry III: Legacy of Llylgamyn Hardcore Gaming 101 Wizardry

Softline in 1983 praised Llylgamyn, stating that it "wasn't written; it was composed ... The dungeon feels like a living, breathing entity", and concluding that the game "is the best Wizardry yet". In 1984 its readers named the game the second most-popular Apple program of 1983, behind Lode Runner. Computer Gaming World in 1991 and 1993 called the game "Wizardry I all over again, with a few bells and whistles added". It stated that other than the novelty of playing two separate groups of adventurers, one good and one evil, "there is little to distinguish it from the previous two games".

Wizardry III: Legacy of Llylgamyn

References

Wizardry III: Legacy of Llylgamyn Wikipedia