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Whiplash (video game)

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Distributor(s)
  
Atari

Developer
  
Crystal Dynamics

Mode
  
Single-player video game

6.6/10
GameSpot

Initial release date
  
18 November 2003

Publisher
  
Eidos Interactive

Platforms
  
PlayStation 2, Xbox

Whiplash (video game) Animal Rights Video Game Celebrates 10 Years Whiplash

Designer(s)
  
Amy Albertson Jeremy Bredow Paul Cazarez Calvin Rien Bryan Wiegele Steve Yoshimura Joe Willis

Genres
  
Platform game, Action-adventure game

Similar
  
Eidos Interactive games, Platform games

Whiplash is a platform video game for the PlayStation 2 and Xbox where a long-tailed weasel named Spanx and a rabbit called Redmond finds themselves chained to one another and follows their adventures as the pair endeavor to find a way out of the warehouse of the product testing corporation known as Genron. The game is a 3D platformer, with Spanx being controlled by the player for the majority of the game, and Redmond used more in combat or as a means of traversing the world.

Contents

Whiplash (video game) Whiplash The Next Level PS2 and Xbox Game Preview

The game was featured on the cover of Official U.S. PlayStation Magazine. There was also some controversy over the game with animal cruelty.

Whiplash (video game) Whiplash The Next Level PS2 and Xbox Game Preview

Gameplay

Whiplash (video game) Animal rights on the Xbox A video game for vegans Saloncom

Although Redmond (the rabbit) and Spanx (the weasel) are two animals chained together, the gameplay is much like any other platformer. The player controls only Spanx, using Redmond as a weapon or tool as the situation requires. Spanx has most standard platforming abilities, while Redmond is completely indestructible as a result of tests conducted upon him and so can be hurled into security guards, jammed into machinery, and used as a grappling hook, among other uses. Redmond can be inserted into special outlets to be set on fire, frozen, or become radioactive.

Whiplash (video game) httpsuploadwikimediaorgwikipediaen773Whi

One unique aspect of the game is that many objects through the levels are breakable and are assigned a dollar amount which is tracked by the game; by completing the game with more than $6 million in damage, special content can be unlocked.

Defeating the humans through the levels released special snacks that the team can eat to increase both animals' levels, which increases Spanx' health or Redmond's rage. The player is also rewarded for freeing other animals trapped and caged by the company.

Development

The music for Whiplash was composed by Kurt Harland of Information Society. The music features a unique interactivity scheme: It responds to player input on the controller; the more input received through the controller buttons, the more the music does. The music also expands in response to successful hits of breakable objects and enemies.

Reception

Whiplash received "average" reviews according to video game review aggregator Metacritic.

Before the game was released in the United Kingdom, the Royal Society for the Prevention of Cruelty to Animals (RSPCA), the Research Defence Society, the chairman of the British House of Commons and the Police Federation of England and Wales were deeply shocked at the level of cartoonish cruelty in animal product testing, despite the whole premise of the game as being against this. They thought it condoned violence and made a joke of animal suffering; however, Eidos claimed that it would raise positive awareness among children with this issue.

References

Whiplash (video game) Wikipedia


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