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When Worlds Collide (role playing game)

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Publisher(s)
  
When Worlds Collide

Genre(s)
  
multi-genre

Publication date
  
2010 (1st edition)

System(s)
  
Custom

Designer(s)
  
John Fountain, Alistair Dandy

When Worlds Collide is a Multi-Versal role-playing game that uses Rifts to transfer players to parallel and new worlds.

Contents

Game system

The role playing game works on a basic dice system called T.H.E. System or Tri Hexahedral Engine System, using three 6 sided dice for most decision rolls.

Modules for WWC

The following modules have been created for the When Worlds Collide RPG

  • You Ain't From Around Here, Are You?
  • Hell Freezes Over
  • Vampire Holocaust
  • Born From Disaster
  • The Next Stop on the Curve
  • The Colour of Light
  • The Weight of Light
  • The Warmth of Light
  • References

    When Worlds Collide (role-playing game) Wikipedia