Publisher(s) When Worlds Collide Genre(s) multi-genre | Publication date 2010 (1st edition) System(s) Custom | |
Designer(s) John Fountain, Alistair Dandy |
When Worlds Collide is a Multi-Versal role-playing game that uses Rifts to transfer players to parallel and new worlds.
Contents
Game system
The role playing game works on a basic dice system called T.H.E. System or Tri Hexahedral Engine System, using three 6 sided dice for most decision rolls.
Modules for WWC
The following modules have been created for the When Worlds Collide RPG
References
When Worlds Collide (role-playing game) Wikipedia(Text) CC BY-SA