Girish Mahajan (Editor)

Weapon of Choice (video game)

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Publisher(s)
  
Mommy's Best Games

Composer(s)
  
Hamdija Ajanovic

Genre
  
Shoot 'em up

Writer(s)
  
AJ Johnson

Designer(s)
  
Nathan Folds

Initial release date
  
19 November 2008

Developer(s)
  
Mommy's Best Games

Platform
  
Xbox 360

Weapon of Choice (video game) httpsuploadwikimediaorgwikipediaen11dWea

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Serious Sam Double D, Serious Sam: The Random, Serious Sam: Kamikaze, Serious Sam, Biology Battle

Weapon of Choice is a side-scrolling third person shooter video game developed by independent studio Mommy's Best Games in November 19, 2008.

Contents

Development

Weapon of Choice was developed by Nathan Fouts, a former Insomniac Games programmer who worked in titles such as Resistance: Fall of Man and Postal 2. AJ Johnson wrote the dialog and the story, while Hamdija Ajanovic composed the game's soundtrack. the game was developed during the period of one year.

Gameplay

In the game, the player can select between seven "operatives", which are the characters controlled throughout the playthrough. The skills varies depending on the character chosen to play. If the character dies, another operative can be selected with a different set of skills. When all characters had died, the game finishes. The player is also able to rescue operatives lost in the field, unlocking them for future playthroughs of the game or, alternatively, rescue a fallen agent who's just been killed.

The character moves across large environments, sometimes with multiple paths, and destroys the environment and large amounts of monsters. The character is able to fire in any direction, jump, swap weapons, and activate a special mode.

Reception

Christopher Troilo from Avault gave the game three stars out of five, stating that "If you require something with a little more depth and thought, I still think you should give it a try, but that’s probably all you’ll need to satisfy your curiosity." Kieron Gillen from Eurogamer gave it a score of 7 out of 10, complimenting the graphic style as "hyperactive amateurish-yet-charming" and stating that it was "a run-and-gun that chooses to step back from the difficulty cliff and just show all the gleeful nonsense its managed to think up." He, as well as Troilo, compared the game with Contra.

References

Weapon of Choice (video game) Wikipedia