Samiksha Jaiswal (Editor)

Viva Piñata: Party Animals

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Initial release date
  
30 October 2007

Developer
  
Genre
  
Party

5.6/10
IGN


Series
  
Publisher
  
Microsoft Studios

Platform
  
Xbox 360

Viva Piñata: Party Animals Viva Piata Party Animals Game Giant Bomb

Mode(s)
  
Single player, Multiplayer

Similar
  
Viva Piñata games, Krome Studios games, Party games

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Viva Piñata: Party Animals is a video game developed by Krome Studios for the Microsoft Xbox 360 video game console and set in the world of Viva Piñata. The game was first announced at Microsoft's E3 2007 press conference on July 11, 2007, and was released on October 30, 2007 in North America, November 15, 2007 in Australia, November 16, 2007 in Europe, and December 6, 2007 in Japan.

Contents

Viva Piñata: Party Animals Viva Piata Party Animals 2007 Xbox 360 box cover art MobyGames

Unlike the original Viva Piñata, Party Animals is based on elements from the television show, including its characters and voices. Furthermore, the title provides a mini-game based experience, similar to the Mario Party series, rather than the sandbox environment of the original. There are over 40 mini-games, as well as kart-style races which are conducted on foot.

Viva Piñata: Party Animals httpsuploadwikimediaorgwikipediaen44eViv

A 974MB demo appeared on Xbox Live Marketplace under the Bringing It Home banner on September 20, 2007.

Viva pi ata party animals multiplayer


Gameplay

Viva Piñata: Party Animals Viva Pinata Party Animals gameplay YouTube

Similar to other casual Xbox 360 titles such as Fuzion Frenzy 2, Viva Piñata: Party Animals is framed as a game show, where contestants compete against each other while announcers provide colorful commentary.

Viva Piñata: Party Animals Viva Pinata Party Animals Lets Play Walkthrough Big Contest

A game of Party Animals consists of three or more race events, each followed by one or more randomly selected challenge mini-games (depending on selected game length). The goal is to be the player who has earned the most candy ("Candiosity") after the final challenge is completed. Games always feature four player characters, although only one of these need be human-controlled. Multiple individuals can play on a single console (causing races to be conducted split-screen), or players can play online via Xbox Live.

Viva Piñata: Party Animals Good Game Stories Viva Pinata Party Animals

Players earn candy based on their performance during the challenge mini-games, with fixed awards for first, second, third, and fourth places. The races themselves do not earn players candy, but instead determine a bonus which influences the winnings from the challenge events which follow. As a result, candy awards are always a combination of these two separate placements, with players required to do well in both event types to guarantee overall victory.

Viva Piñata: Party Animals Lets Play Viva Piata Party Animals YouTube

There are eight playable characters: Hudson Horstachio, Paulie Pretztail, Fergy Fudgehog and Franklin Fizzlybear, as well as their newly introduced female counterparts.

Development

Viva Piñata: Party Animals was developed by a team of roughly 60 people at Krome Studios, the first Australian studio to develop a first-party game for Microsoft. The involvement of Rare, responsible for the original Viva Piñata, was limited to supplying artwork and information about the game's visual style, while Krome retained full control over the design.

When asked why the studio was chosen, Microsoft VP Shane Kim explained, "They've got a long history in the industry and we have a ton of respect for their work", referring to Krome's previous efforts on series such as Ty the Tasmanian Tiger and Spyro the Dragon. In the same interview, Kim also noted that the Viva Piñata franchise was important to the success of the Xbox 360 in the casual game space. He summarized, "Our aspiration is to win this generation, and in order to do that, we know we have to appeal beyond the core gamer segment".

Reception

Viva Piñata: Party Animals was not particularly well received by the gaming press, despite the appreciation of its vibrant visuals. IGN criticized the fact that many of the mini-games were simply minor variants of each other, with most being aimed at young children. The review remarks that, "A few of them will be enjoyable for those under the age of seven, but if you're any older than that there's absolutely no challenge to be found within Party Animals". The GameSpot review similarly frowned upon the lack of true variety, noting that "... the [minigame] variants end up feeling so similar to one another that the game might as well just have six minigames".

Somewhat more positive remarks were earned from TeamXbox, where the reviewer felt that the better mini-games balanced out the poorer ones. The review concludes, "The wide range of minigames almost guarantees everyone will find at least something they like in the title, and I’ve yet to find anyone who didn’t get a thrill out of the game’s fast paced racing".

References

Viva Piñata: Party Animals Wikipedia


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