Trisha Shetty (Editor)

Virtual reality simulator

Updated on
Edit
Like
Comment
Share on FacebookTweet on TwitterShare on LinkedInShare on Reddit

A virtual reality simulator (virtual amusement ride/virtual gaming simulator/virtual motion simulator) is the equipment that is used for human immersion in virtual reality with the purpose of entertainment of the public. A virtual amusement in the strict sense can not be considered a computer with a virtual reality glasses (helmet) and game content. Attractions of virtual reality besides hardware and software use the additional means to enhance the immersion effect, for example, water spray, the effect of wind, vibration, physical motion etc. The same technique was used in the X-d cinema, but there are two significant differences between them and simulators of virtual reality:

  • Video technology (3D videos for cinemas and 360 degree videos for simulators)
  • Interactivity and lack of interactivity (interaction management process)
  • It should be noted that there are virtual rides in which interactivity is absent. In this case, they differ from the X-d cinemas only by video technology.

    Classification:

  • Interactive
  • Non-interactive
  • One can also classify virtual amusements on the user's body position during operation: sitting, standing, suspended, etc.

    One can also classify virtual amusements on the possibility to connect additional devices such as a gaming joystick.

    On profile:

  • Special (flight simulator, a driving simulator, etc.)
  • Universal
  • On networking opportunities:

  • With network mode
  • Without network mode
  • Example of classification of a virtual reality attraction:

    A virtual standing universal interactive attraction with a network mode and a possibility to connect an additional game module (joystick).

    References

    Virtual reality simulator Wikipedia