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Virginia (video game)

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8.5/10
IGN

Programmer(s)
  
Kieran Keegan

Initial release date
  
22 September 2016

Engine
  
Unity

6/10
Steam

Producer(s)
  
Carlos Aguilar

Composer(s)
  
Lyndon Holland

Developer
  
Variable State

Publisher
  
505 Games

Virginia (video game) REVIEW 39Virginia39 feels like a video game version of 39Twin Peaks

Director(s)
  
Jonathan Burroughs Terry Kenny

Artist(s)
  
Terry Kenny Mikael Persson Abby Roebuck Steve James Brown Matt Wilde Stephen Brown

Writer(s)
  
Jonathan Burroughs Terry Kenny Lyndon Holland

Platforms
  
PlayStation 4, Xbox One, Microsoft Windows, Macintosh operating systems

Nominations
  
BAFTA Games Award for British Game, BAFTA Games Award for Debut Game, BAFTA Games Award for Music

Similar
  
Will Fight for Food, Kick & Fennick, Mayan Death Robots, Avadon 2: The Corruption, A Valley Without Wind

Virginia is a 2016 first-person mystery adventure video game developed by Variable State and published by 505 Games. The game follows graduate FBI special agent Anne Tarver as she investigates her first case; the disappearance of a missing boy in rural Virginia.

Contents

Virginia (video game) Virginia Video Game Review BioGamer Girl

The game was directed by Jonathan Burroughs and Terry Kenny, with music composed by Lyndon Holland. Burroughs, Kenny and Holland co-wrote the screenplay.

Virginia (video game) REVIEW 39Virginia39 feels like a video game version of 39Twin Peaks

The game was first announced in July 2014 and originally slated for release in 2015. A game prototype was showcased at the 2014 Future of StoryTelling summit and at the EGX Leftfield Collection that year. On August 30, 2016, it was announced that video game publisher 505 Games would be publishing the game. A game demo was released on Steam to coincide with the announcement.

Virginia (video game) httpsuploadwikimediaorgwikipediaenff8Vir

Virginia released on September 22, 2016 for PlayStation 4, Xbox One, Microsoft Windows and OS X.

Gameplay

Virginia (video game) If David Lynch made a video game it might look like 39Virginia

Virginia is a first-person mystery thriller adventure game that takes place in a fictionalised Virginia in 1992. Players take on the role of Anne Tarver, a graduate FBI special agent who is assigned a partner, special agent Maria Halperin. Much of the game involves the player, as Tarver, in the company of the non-playable Halperin, travelling between locations, interacting with other characters and with objects in the environments. Scenes transition using real-time cinematic editing, with cuts and dissolves occurring as dictated by the story, to propel events forward and to juxtapose moments for dramatic effect.

Premise

Virginia (video game) Virginia Video Game Review BioGamer Girl

Set in the last days of summer 1992, players investigate the disappearance of Lucas Fairfax, a young boy from the rural town of Kingdom, VA, The game is experienced through the eyes of Anne Tarver, a graduate FBI special agent assigned to her first case. As a rookie detective, she's paired with an experienced partner, Maria Halperin, whom Tarver's superiors instruct to keep a watchful eye on. As the story progresses, the pair's trust in each other is tested, and their investigation takes a supernatural turn.

Development

Virginia (video game) Why the VideoGame Culture Wars Won39t Die Two Years Later

Virginia is the first game developed by Variable State, a British independent game developer founded by Jonathan Burroughs and Terry Kenny, former developers with DeepMind Technologies. Lyndon Holland joined the project early in development in the role of composer and sound designer and is responsible for creating the entirety of the game's music and Foley. Virginia is developed in the Unity game engine.

Variable State is a virtual studio, with all of the team working remotely and coordinating each morning over Skype.

Upon forming Variable State, Burroughs and Kenny initially pursued a range of game ideas, but met with frustration, deeming early concepts to be too ambitious. Progress resumed after the developers played Brendon Chung's Thirty Flights of Loving for the first time and found themselves inspired by its creative use of cinematic editing in the context of real-time gameplay. In combination the team's shared interest in American television and films of the 1990s, in particular FBI noir productions such as Twin Peaks, The X-Files and Silence of the Lambs, this gave the developers a stepping off point from which they could fashion an original story.

The developers took the unusual decision to omit dialogue from the game. This was due to the Burroughs' and Kenny's desire to keep the team small and agile and keep the focus on the cinematic editing, a technique that would require experimentation to get right. Spoken dialogue was perceived to be risky because of how many factors were involved in achieving quality; the writing, the choice of actors, the performance and the dialogue systems themselves. Instead of dialogue, Virginia conveys its story through the physical performances of its large cast of characters. The large animation workload required Variable State engage the help of Niamh Herrity and Aoife Doyle, Irish animators who run Pink Kong Studios animation company.

During development, Variable State expanded the Virginia development team to include programmer Kieran Keegan, the lead programmer on Kitty Powers' Matchmaker. Additional contributors included technical artist Matt Wilde, 3D artist Stephen Brown and animators Abby Roebuck, Steve James Brown and Mikael Persson. 3D artist Wayne Peters assisted in an outsourcing capacity.

Reception

On Metacritic, it holds a score of 82% on Xbox One, 77% on PlayStation 4 and 76% on PC. The Daily Telegraph awarded it 5 stars, saying "It is the game that titles like Dear Esther, Gone Home and Firewatch have hinted at, but in a way that evolves the interactive narrative form way beyond anything we’ve seen before." TIME awarded it 4.5/5, saying "what gorgeous, reverberant moments there are in this game, empowered by its absent words and explanations." Game Informer awarded it a score of 9.25/10, saying "Virginia is a taut thriller that strikes a fine balance between storytelling and interactivity in a way that narrative-driven first-person adventure games have not accomplished since their inception." PC Gamer awarded it a score of 72%, saying "A slick cinematic thriller, but interaction is limited and the story loses focus in the final act." Caitlin Cooke of Destructoid agreed, saying the game "sadly sacrifices the player's ability to absorb what's happening around them for the sake of cinematics" and that the story "falls apart towards the end".

Accolades

TIME, The Washington Post and The Telegraph included Virginia in their respective lists of the top 10 games of 2016. Mic included Virginia in a list of the 10 most underrated releases of 2016.

References

Virginia (video game) Wikipedia