Rahul Sharma

Victory Road (video game)

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Composer(s)  Toshikazu Tanaka
CPU  2x Zilog Z80A @4MHz
Series  Ikari Warriors
Genre(s)  Run and gun
Initial release date  1986
Developers  SNK, Paradise Software
Victory Road (video game) Victory Road Videogame by SNK
Mode(s)  Up to two players simultaneously
Cabinet  Joystick (LS-30, 12-way rotary), 2 buttons
Sound  Z80 @4MHz (APU), YM3526 @4MHz, Y8950 @4MHz
Publishers  SNK, Data East, GameTap, Imagine Software, K. Amusement Leasing Co.
Platforms  Arcade game, Nintendo Entertainment System
Similar  SNK games, Shoot 'em up games

Victory Road (怒号層圏, Dogō Sōken, lit. "Bellowing Atmosphere") an arcade video game released in 1986. It is the sequel to Ikari Warriors.

Victory Road (video game) The Arcade Flyer Archive Video Game Flyers Victory Road SNK

The objective is to defeat the enemy aliens using grenades and other weapons. The story directly picks up at the ending of Ikari Warriors. Congratulated by General Kawasaki for rescuing him, Paul and Vince return home to their native country in a plane arranged by the general. A mysterious storm appears and they are hurtled thousands of years into the future. They are met by an alien creature who says that the villain Zang Zip has taken over the land.

Victory Road (video game) staticgiantbombcomuploadsoriginal9937702361

Gameplay

Victory Road (video game) Victory Road arcade attract mode auto demo SNK 1986 YouTube

The original arcade game featured an 8-way rotary joystick that could be twisted in place to rotate the onscreen character allowing the player to face in one of eight directions while moving in another.

It features sampled voiceovers from the main characters and the game's bosses.

Victory Road (video game) Victory Road User Screenshot 18 for Arcade Games GameFAQs

The NES version includes the added feature of collecting "zeny" as currency, which is used to buy improved weaponry and armor. The NES version emulates the controls of the arcade version by locking the facing of the character in one direction for as long as the "fire" button is depressed. Weapons no longer have limited ammunition. The player character begins with a flamethrower, but when the player loses a life, it is changed to a machine gun.

Weapon powerups are scattered throughout the levels, often hidden under rocks destroyable by the bazooka weapon or grenades.

There are no vehicles in this game, but it was replaced by armour, which allows player to take a limited number of hits without time expiration.

The game reuses the single-stage design from its prequel, but added mini-stages where players fight a boss when entered through the green door.

References

Victory Road (video game) Wikipedia


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