Neha Patil (Editor)

Urban Yeti!

Updated on
Edit
Like
Comment
Share on FacebookTweet on TwitterShare on LinkedInShare on Reddit
7
/
10
1
Votes
Alchetron
7
1 Ratings
100
90
80
71
60
50
40
30
20
10
Rate This

Rate This

Developer(s)
  
Cave Barn Studios

Publisher
  
Telegames

Mode
  
Single-player video game

7/10
IGN

Initial release date
  
16 August 2002

Genre
  
Action game

Platform
  
Game Boy Advance

Urban Yeti! Urban Yeti Box Shot for Game Boy Advance GameFAQs

Similar
  
Telegames games, Other games

Lets play urban yeti part 1 the harsh reality


Urban Yeti! is an action video game developed by Cave Barn Studios and published by Telegames for the Game Boy Advance. It was released in North America on August 16, 2002.

Contents

Urban Yeti! httpsuploadwikimediaorgwikipediaenthumb2

Urban yeti gba


Gameplay

Urban Yeti! Urban Yeti Game Giant Bomb

The plot of Urban Yeti! focuses on a yeti's quest to find a yeti mate in a large city populated with humans. The game plays from a top-down perspective similar to the early Grand Theft Auto games. The player must make their way through the city in order to come across missions, which take the form of separate minigames, such as when the yeti must get a job in order to earn the money to pay a toll to cross a bridge.

Urban Yeti! Urban Yeti Game Giant Bomb

As the yeti walks around the city, he is attacked by townspeople and must try to avoid being killed. The game features four minigames and four missions to complete. Once minigames are completed, the player is unable to go back and play them again unless they type in the password for the section of the game they are in.

Reception

Urban Yeti! received mostly average reviews from critics, who praised the game's humor but criticized its technical problems; it received a 67% and a 68.71% from review aggregate websites Metacritic and GameRankings respectively. IGN's Craig Harris criticized the game's slow frame rate and technical problems, stating, "... because of the loose and sloppy presentation it ends up feeling like a game produced by a few guys down in someone's basement...instead of something out of an established development studio." Allgame's Brett Alan Weiss noted that the game had charming moments, but ultimately had little replay value and had too many graphical problems. GameZone's Scott Kuvin felt that the collision detection of the game had some glitches, but felt that the game's humor overcame any technical problems.

References

Urban Yeti! Wikipedia