Rahul Sharma (Editor)

Turn 10 Studios

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Type
  
Subsidiary

Owner
  
Microsoft

Website
  
Official website

Products
  
Forza series (2005–)

Number of employees
  
101–300

Turn 10 Studios httpspbstwimgcomprofileimages3593149319d8

Industry
  
Computer and video games Interactive entertainment

Headquarters
  
Redmond, Washington, United States

Founded
  
2001, Redmond, Washington, United States

Parent organizations
  
Microsoft Corporation, Microsoft Studios

Video games
  
Forza Motorsport 6, Forza Horizon 2, Forza Motorsport 5, Forza Horizon, Forza Motorsport 4

Turn 10 Studios (abbreviated to T10 or Turn 10) is an American video game developer located in Redmond, Washington. It was established in 2001 by Microsoft Studios to develop the Forza series for the Xbox, Xbox 360 and Xbox One consoles. The series diversified with the introduction of the more casual, simpler Forza Horizon series in 2012.

History

Turn 10 Studios is a video game development studio located in Redmond, Washington. It was established in 2001 by Microsoft Studios to develop the Forza Motorsport series for the Xbox, Xbox 360 and Xbox One consoles.

The studio began working on the original Forza Motorsport to fill the void of simulation racing games on the Xbox console. With an emphasis on driving dynamics and the newest features of Xbox LIVE, the original Forza Motorsport was released in May 2005.

Following the release of Forza Motorsport, Turn 10 immediately began working on a sequel intended to be released on Microsoft’s then-new Xbox 360 console. Forza Motorsport 2 was released in May 2007, pushing the boundaries of User Generated Content (UGC) with a robust livery editor and online Auction House, giving casual players new options for expressing their creativity on and off the track.

In late 2007, Turn 10 Studios began an intense development process for the next Forza installment: Forza Motorsport 3, which boasted enhanced graphics, driving physics, and UGC. Turn 10 released the game in October 2009.

Released in October 2011, Forza Motorsport 4 brought new features to franchise with Kinect integration, including the new Autovista experience.

With Forza Horizon on Xbox 360, developed with Playground Games, the Forza universe expanded to the open road. Action racing put the player in an open world that demands driving skill and rewards driving style. With lots to explore and a cutting-edge soundtrack to compliment the scenery, Horizon was an evolution of the authentic Forza experience.

In 2013, Turn 10 released Forza Motorsport 5, the first Forza Motorsport game to appear on Xbox One. Featuring new generation graphics and features like cloud-powered Drivatar opponents, Forza Motorsport 5 ushered in the next generation of console racing simulations.

Forza Horizon 2 was released in 2014, featuring the wide-open spaces of Southern Europe to explore in hundreds of realistic, real-world cars. The game featured full day-night cycle and, for the first time in Forza, weather effects. In March 2015, Turn 10 released Forza Horizon 2 Presents Fast & Furious, a standalone expansion for Forza Horizon 2, inspired by the Fast & Furious film series and featuring many of the cars from Universal Studios's blockbuster action film, Furious 7.

In 2015, Forza Motorsport 6 was released for Xbox One, offering more than double the number of cars available in Forza Motorsport 5 as well as introducing night and rain to the core Forza franchise for the first time. While Forza Horizon 2 did have night and rain, it lacked the realism of those introduced in Forza Motorsport 6. While night appears as a dark day in many other games, including Forza Horizon 2, it is truly pure blackness in Forza Motorsport 6. Rain does not simply make for a slightly slicker track surface and wet look, but instead makes a significant performance difference and three-dimensional puddles can spin cars if approached improperly. The game also increased the number of cars on track to twenty-four; up from sixteen in Forza Motorsport 5 and twelve in Forza Horizon 2.

References

Turn 10 Studios Wikipedia