Troy is a chess variant inspired by the Trojan War. The armies of Greece and Troy wage battle on a 91-cell hexagonal gameboard. The game was developed in 1988 by the Fanaat games club (the Netherlands) as a wedding gift for two of its prominent members.
Each player has 19 men with initial setup as shown. As in chess, a captured man is replaced on its cell by the capturing piece, and the winning objective is checkmate. The Greek king is Pallas Athene; the Trojan king is Ares.
Pallas Athene (Greece) / Ares (Troy)
One per side.
Move or capture one step in any direction to an adjacent cell. (Similar to a king in chess.)
Achilles (Greece) / Hector (Troy)
One per side.
Move or capture any number of unobstructed steps in any direction. (Similar to a queen in chess.)
Are immune from capture by a Greek or a Trojan.
Heros (Greece) / Heros (Troy)
Two per side.
Move or capture any number of unobstructed steps in any direction. (Similar to a queen in chess.)
Spartans (Greece) / Amazons (Troy)
Three per side.
Move or capture two steps in any direction. (The adjacent cell is jumped whether occupied or not.)
Greeks (Greece) / Trojans (Troy)
Twelve per side.
Move one step straight forward, or two steps diagonally forward (but without jumping).
Capture one step diagonally forward.
Promote at the opposite end of the board to any piece previously lost.