Samiksha Jaiswal (Editor)

Trigger strategy

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In game theory, a trigger strategy is any of a class of strategies employed in a repeated non-cooperative game. A player using a trigger strategy initially cooperates but punishes the opponent if a certain level of defection (i.e., the trigger) is observed. The level of punishment and the sensitivity of the trigger vary with different trigger strategies.

Trigger strategies

  • Tit for tat (the punishment continues as long as the other player defects)
  • Tit for two tats (a more forgiving variant of tit for tat)
  • Grim trigger (the punishment continues indefinitely after the other player defects just once)
  • References

    Trigger strategy Wikipedia