Supriya Ghosh (Editor)

Tombstone City: 21st Century

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Designer(s)
  
John C. Plaster

Initial release date
  
1981

Publisher
  
Texas Instruments

Genre(s)
  
Action

Developer
  
Texas Instruments

Tombstone City: 21st Century wwwvideogamehousenettombstonemjpg

Platform
  
Texas Instruments TI-99/4A

Similar
  
Alpiner, TI Invaders, Car Wars, Munch Man, Parsec

Far out fridays ti99 4a game tombstone city 21st century


Tombstone City: 21st Century is a single-player video game written by John C. Plaster for TI-99/4A home computer and published by Texas Instruments in 1981.

Contents

Gameplay

The player controls a schooner, shooting aliens (called Morgs) and tumbleweeds in order to woo people back to live in an abandoned city somewhere in the Southwestern United States. The score is labeled as "Population". The game ends when all schooners are gone.

The player's schooner starts out in the middle of sixteen blocks. These are used as shelter, as the Morgs cannot enter this area. The player must venture out to shoot either tumbleweeds (100 points each) or, more importantly, the Morgs (150 points each). Tumbleweeds replenish when the last one has been eliminated. Morgs are produced via one of the cacti out in the field. They can only appear from a cactus that touches another cactus. Whenever a Morg is shot, it turns into another cactus. The goal is to leave only cacti standing individually, so that no more Morgs can appear. When all cacti stand alone, one game day ends, the player is awarded a bonus schooner, and a new day begins with cacti repositioned.

If a Morg is killed adjacent to one of the exits, the cactus placed there blocks off the exit for the remainder of the game day. When all exits are blocked, the schooner is automatically moved to somewhere outside the sixteen blocks. If the schooner is killed at this point, the new schooner appears somewhere else on the screen.

Development

The name of the game was originally Saguaro City.

References

Tombstone City: 21st Century Wikipedia