9.8 /10 1 Votes
Composer(s) Paul Tonge Initial release date 1993 Developer MicroProse | 4.9/5 Emuparadise Mode(s) Single-player Designer Stuart Whyte Genre Platform game | |||||||||||||||||||||||||||||||||
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Platforms Sega Genesis, Super Nintendo Entertainment System, Amiga Publishers Spectrum HoloByte, Ballistic Similar Spectrum HoloByte games, Platform games |
Tinhead is a platform video game developed by Microprose U.K. and published by Ballistic and Spectrum HoloByte for the Sega Genesis.
Contents

It was designed by Richard Lemarchand, with graphics and animation by Trevor Slater, John Reitze, Mark Wilson, Paul Ayliffe, Theo Pantazi, Allan Holloway and Seth Walker, programming by Jim Gardner, Nick Thompson, Paul Dunning and Chris Newcombe, and production by Stuart Whyte.

It was released on August 19, 1993, in North America. SNES and Amiga ports were scheduled for 1994 but were cancelled.

Story

An evil intergalactic goblin named Grim Squidge steals all the stars from the sky with a vacuum cleaner-nosed spaceship, seals them in glass spheres and scatters them far and wide across distant planets, threatening the very infrastructure of spacetime.

On a space station far out in the distant reaches of galactic space, Tinhead, the metallic Guardian of the Edge of the Universe, picks up a distress signal from an unknown friend of the stars. Arming his head-mounted ball bearing gun, he rushes to the stars' rescue.
Reception

Electronic Gaming Monthly gave the game a 6.4 out of 10, commenting that the game is on the hard side but gets buy due to useful power-ups and "dynamic" bosses. They cited the graphics as the highlight of the game.