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The Getaway: Black Monday

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Director(s)
  
Naresh Hirani

Designer(s)
  
Chun Wah Kong

Series
  
Platform
  
6.5/10
IGN

Distributor(s)
  
Team Soho

Producer(s)
  
Peter Edward

Initial release date
  
12 November 2004

Engine
  
SIE Santa Monica Studio

The Getaway: Black Monday The Getaway Black Monday Gordon Midwood

Artist(s)
  
Sam CoatesRavinder Singh

Writer(s)
  
Chun Wah KongAlex CarlyleDominic Robilliard

Developers
  
Team Soho, SIE London Studio

Publishers
  
Sony Interactive Entertainment, Sega

Similar
  
Team Soho games, Racing video games

The Getaway: Black Monday is an action-adventure open world video game developed by SCE London Studio and Team Soho exclusively for the PlayStation 2. It is a sequel to 2002's The Getaway. The Getaway: Black Monday focuses entirely on a new cast of characters, set again in London.

Contents

The Getaway: Black Monday PlayStation Home Started Life As a Multiplayer Mode for The Getaway

Let s play the getaway black monday part 1 dawn raid on a council estate


Gameplay

The game features about 130 playable vehicles, including those licensed from Rover, Brabus, and Vauxhall Motors.

Plot

The Getaway: Black Monday httpsuploadwikimediaorgwikipediaencc5The

The game begins with a flashback sequence where Sergeant Ben Mitchell is chasing down an armed teenage robber. Mitch orders him to the floor and the teen stops running, instead aiming for Mitch. Mitch fires, however the teen chooses then to try to turn around and escape, making it seem like Mitch shot him in the back. One year later, Mitch is on his first day back on the team. The team heads towards an East London housing estate where they believe the Collin's Crew is storing drugs in a flat.

The Getaway: Black Monday The Getaway Black Monday PlayStation 2 IGN

The team breaks into the flat, but finds it empty (With only two Collins members), but PC Harvey and another SO19 officer find a door that leads to the flat next door, and find tons of drugs. They soon chase them down in the apartment complex and PC Harvey is injured in the leg. Mitch single-handedly hunts down the remaining suspects who take an old woman hostage in the roof. Back at the station, Mitch is taunted about the teenager incident and Mitch almost loses his temper when Inspector Munroe informs them of a shooting at a boxing club in Shoreditch. After arriving at the scene, Mitch chases Jimmer Collins who manages to escape.

The Getaway: Black Monday Getaway Black Monday The Cover Download Sony Playstation 2 Covers

Munroe suspects a Latvian Gang is responsible and assigns Mitch and Stoppard to join a unit of SO19 who are preparing to raid a scrapyard in Lambeth to detain the suspect, Levi. Levi is immediately bailed out and leads Mitch to Jackie Philips. She informs them of a deal going down at Holborn tube station on platform 4 and Mitchell attempts to arrest the trader, but he escapes and is arrested afterwards. Jackie gives a phone call saying she knows the leader as the phone goes dead. When they arrive a man shoots Munroe and leaves him in Jackie's apartment that explodes, killing himself. Jackie left a note saying "Skobel" while the police know a gun trade is going down. Mitch beats the trader and extracts the info. It leads the team to a warehouse.

The Getaway: Black Monday PS2 ITA Gameplay The Getaway Black Monday YouTube

The game shifts to Eddie's story. Nick and Jimmer Collins had originally planned to steal credit card codes and print their own cards. When Danny owes a gambling debt to Jimmer, he forces Danny to get people to steal the credit card codes from the "Skobel Group", and steal "The Icon" (a small religious artifact, which in the end is revealed to be a case in which diamonds are hidden), so that no one realizes the card codes were stolen. Eddie, along with others, raid the Skobel group's bank to retrieve the icon, but everyone, except Eddie who is tortured, Sam who escapes through a vent, and John, who double-crosses and runs off with the icon, is killed. Eddie and Sam escape and find John dead at a bar, but Eddie manages to retrieve the icon.

The Getaway: Black Monday Let39s Play The Getaway Black Monday Part 1 Dawn Raid on a

They return to the boxing club and see Mitch enter. Sam sneaks in and sees Danny and a young boy, presumably Errol's son, dead, as well as Liam Spencer from the first game. Sam left a laptop at the bank and wants to return. If Eddie says yes, they shoot their ways in, but if no, Eddie leaves her and she sneaks in. Sam retrieves the laptop. If Eddie escorts her she doesn't get caught but if he doesn't then she gets caught. Eddie tracks down Jimmer, who mentions that Viktor Skobel, the CEO of the Skobel Group, killed Danny. Yuri shoots Jimmer's right hand three times before finishing him with a shot in the head. Eddie follows Yuri to lead to Viktor. He is ambushed by Nadiya who has Jackie. Sergeant Mitch raids the warehouse (this is where his story ended off) and Eddie kills Yuri.

He then either saves Jackie Philips or lets her fall to her death. Either way, Eddie escapes and chases Viktor to his house where he kills Nadiya, and if the player chooses to, Zara. If Sam hasn't been captured, she sneaks into Alexi's car. Eddie chases Viktor to his yacht and kills Alexi. There are four different endings that depend on the player's actions throughout the game. The final scene shows the outside of the pumping station, the police are standing by, and Sam and Mitch stand there, if they are alive.

Reception

The Getaway: Black Monday was met with "mixed" reception upon release. In Japan, Famitsu gave it a score of two eights and two sevens for a total of 30 out of 40.

Maxim gave the game a score of four stars out of five and said, "Fun as this game is to play, the best moments come when you just sit back and observe. Wonderfully acted, written, and directed motion-capture cut scenes play like the Snatch follow-up Guy Ritchie should have made, further evidence of the narrowing gap between video game and movie production values." However, Detroit Free Press gave it a score of two stars out of four and stated, "The underworld figures are colorful, and the language [the characters] use has a life of its own. But the game's design is bollocks." The Sydney Morning Herald also gave it a similar score of two-and-a-half stars out of five and said, "The artificial intelligence of other characters is often dim. Enemies are often oblivious to your nearby presence, while colleagues provide little genuine assistance."

References

The Getaway: Black Monday Wikipedia