Harman Patil (Editor)

The Fool's Errand

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Genre
  
Puzzle video game


Initial release date
  
1987

Mode
  
Single-player video game

The Fool's Errand How Legendary Puzzle Game Fool39s Errand Came to Be WIRED

Platforms
  
Macintosh operating systems, DOS, Amiga, MS-DOS, Atari ST, AmigaOS

Developers
  
Cliff Johnson, Miles Computing, Northwest Synergistic Software

Publishers
  
Cliff Johnson, Miles Computing

Similar
  
Cliff Johnson games, Puzzle video games

The fool s errand gameplay pc game 1987


The Fool's Errand is a 1987 computer game by Cliff Johnson. It is a meta-puzzle game with storytelling, visual puzzles and a cryptic treasure map. It is the tale of a wandering Fool who seeks his fortune in the Land of Tarot and braves the enchantments of the High Priestess.

Contents

The Fool's Errand The Fool39s Errand

A sequel titled The Fool and His Money was released October 25, 2012.

The fool s errand an ikifoo review


Release information

The Fool's Errand The Fool39s Errand Game Giant Bomb

Created with Microsoft BASIC and ZBasic for the Apple Macintosh, the game was ported to MS-DOS, Commodore Amiga and Atari ST. The ports add color, but in a lower resolution (320×200, as opposed to the original version's 512×342). Johnson advises PC-based players to download the Macintosh version and play using an emulator, specifically mentioning Executor, but other open source emulators will work as well.

The non-Macintosh versions of the game were protected by a symbol-based code wheel. The version offered free of charge given by the author has this mechanism disabled: the challenge screen still appears, but any answer is accepted.

Reception

The Fool's Errand The Fool39s Errand

The Fool's Errand did not sell well at first, but after a very positive January 1988 review in MacUser it became very successful, causing Miles Computing to port the game to other platforms. 100,000 copies were sold by the end of 1989. Computer Gaming World praised the game, stating "You feel like you're matching wits with the author directly, instead of playing 'hunt the parser'"; the magazine's Scorpia described it as "one of the best games I've ever played". Historian Jimmy Maher in 2014 called The Fool's Errand "one of those singular works that defies (transcends?) the conventional wisdom", noting that "Johnson didn't know a thing about other computer games", or had it widely playtested, but "his game turned out superbly, and about as bug-free as a game can be". He praised the "generosity of spirit" of the gameplay, writing that he and his wife "enjoyed one of the most captivating gaming experiences we've ever shared".

The Fool's Errand won the following awards:

  • 1988 MacWorld Game Hall of Fame
  • 1989 GAMES Magazine Best Puzzle Game of the Year
  • Structure

    The Fool's Errand httpsuploadwikimediaorgwikipediaencceThe

    The game is structured as a storybook divided into five parts, each containing a large number of different chapters; the storybook can be paged through and read as continuous prose on screen. However, not every chapter is available at the start of the game, and those chapters which are available are not consecutive. Many chapters have a puzzle (called an enchantment) associated with them; completing such a puzzle unlocks further chapter(s). Every chapter is named after a tarot card in either the Major Arcana or the Minor Arcana.

    The Fool's Errand Download Fools Errand The Abandonia

    Frequently, the puzzles are designed in such a way that the result of the puzzle leads logically into the unlocked chapter; for example, the player may complete an acrostic puzzle which results in the phrase "No Ship", which then unlocks part of the story in which a watchperson indeed reports that no ship has been sighted and deals with the consequences. Other puzzles feature pictures which portray parts of the story, or even clues to other puzzles.

    The very first chapter, The Sun, features the puzzle The Sun's Map. This is a jigsaw puzzle with one piece for every chapter in the story; each puzzle piece appears only when the appropriate chapter is unlocked. Each piece contains a symbol representing the chapter from which it came, plus part of a continuous path which flows through all pieces in the order in which they are mentioned in the narrative. Once the map is successfully completed, other designs on the map become active click targets and can be used as clues or processes to decipher the true final puzzle: The Book Of Thoth, hidden within the chapter The High Priestess, which requires the reader to peruse the entire story as continuous prose and identify a number of phrases hidden within the narrative.

    References

    The Fool's Errand Wikipedia