Suvarna Garge (Editor)

Temüjin (video game)

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Writer(s)
  
Lee Sheldon

Initial release date
  
17 November 1997

Developer
  
SouthPeak Games

Publisher
  
SouthPeak Games

Mode(s)
  
Single player

Genre
  
Adventure game

Engine
  
Video Reality

Platform
  
Microsoft Windows

Temüjin (video game) httpsuploadwikimediaorgwikipediaenthumbd

Similar
  
SouthPeak games, Adventure games

Temüjin (also known as Temüjin: A Supernatural Adventure and Temüjin: The Capricorn Collection) is a 1997 computer game developed and published by SouthPeak Games.

Contents

Plot

Based partially on the life of Genghis Khan, the plot involves an unidentified character (the player) who has appeared in the Stevenson Museum where ancient Mongolian artifacts are being displayed. The protagonist must find out who he/she is and who the other people in the museum are and solve the mystery of strange goings on at the museum. Along the way you'll be helped by a ghost girl, Mei, who you free after the first mission.

Gameplay

The game is a live action first person adventure with 360 degree movement. It is a point-and-click adventure (occasionally pixel-hunting). The game consists of seven chapters, spread out over six disks, in each of which you must fulfill a specific goal in order to clear the act. Most puzzles are solved by examining items and combining them.

Development history

The game was the first to use SouthPeak Games's "Video Reality" engine and was also the first game to be made entirely on 35 mm film. During the development stage, the game was advertised heavily in gaming magazines as being a full motion video game with the interactivity that was missing in previous first person adventures.

Reception

At the time, the popularity of adventure and full motion video games had all but vanished and the game was a commercial failure. Critics mostly gave the game less than favorable reviews as the boasted interactivity and realistic graphics were non-existent. The video screen was much smaller than the screen size and contained blurry visuals, and the fact that the main character was both mute and suffering from amnesia severely limited interaction with gameplay characters.

References

Temüjin (video game) Wikipedia