Suvarna Garge (Editor)

Tag: The Power of Paint

Updated on
Edit
Like
Comment
Share on FacebookTweet on TwitterShare on LinkedInShare on Reddit
9.2
/
10
1
Votes
Alchetron
9.2
1 Ratings
100
91
80
70
60
50
40
30
20
10
Rate This

Rate This

Developer(s)
  
Tag Team

Mode
  
Single-player video game

4.6/5
Download

Initial release date
  
2008

Platform
  
Microsoft Windows

Tag: The Power of Paint gamesdigipenedusystemphotos94originalTagSc

Distributor(s)
  
DigiPen Institute of Technology

Designer(s)
  
Engine: Brett English Tejeev Kohli Pongthep "Bank" Charnchaichujit Ted Rivera Art: Josh Jones Tyler Woods Tatsuang "Tan" Tantakosol

Publisher
  
DigiPen Institute of Technology

Genres
  
Puzzle video game, First-person shooter

Similar
  
Aperture Tag, Narbacular Drop, Half‑Life: Uplink, Codename: Gordon, Half‑Life: Decay

Tag the power of paint pc 05 32 speed run by serial gamer sda 2010


Tag: The Power of Paint is a first-person action and puzzle hybrid video game. The game was developed in 2009 for Microsoft Windows by Tag Team, a group of students from the DigiPen Institute of Technology. The game's core mechanics is the use of a special paint sprayed from the player's paint gun to impart physical properties to surfaces, which, in turn, affect the user's movement. Tag won the Independent Games Festival Student Showcase award in the same year. The project team has since been hired into the Valve Corporation, using the concepts of Tag as new puzzle elements to their game Portal 2.

Contents

Tag: The Power of Paint Tag The Power of Paint DigiPen Game Gallery

Tag the power of paint walkthrough


Gameplay

Tag: The Power of Paint Freeware Freegame Tag The Power of Paint Free Full Game MegaGames

The player is tasked with maneuvering through nine different greyscale cityscapes, which serve as platform-oriented puzzles. To solve each puzzle, the player must use a paint gun that has the capacity for an unlimited quantity of three types of unique surface-altering paint. However, the cans for each paint type must be located in the level before the player can use that particular color. The earliest to be accessed is the green paint, which allows players to jump on horizontal surfaces, or bounce off of vertical surfaces while still gaining height. The second paint, red, causes the player to rapidly gain momentum. Blue paint, the final type, enables the player to walk on any surface, regardless of whether it is a vertical plane or ceiling. The paint gun also has a removal feature, which erases any paint that has been sprayed down by shooting white paint that come preloaded with the gun and does not require the acquisition of a paint can beforehand to use it. Players are able to use a combination of the paints to help solve the puzzles: the player can coat two sides of a narrow vertical space with green paint to execute a wall jump to climb up, or can lay a path of red paint followed by green paint to create a long-distance jump. The player can only die if they fall off the level, though should this happen they would invariably be revived either at the start of the level or at the most recent checkpoint touched.

Development

Tag: The Power of Paint TAG The Power of Paint Download

Tag was developed by a team of seven students as part of their course at DigiPen, and took approximately 18 months to create. This process included the writing of a complete 3-D game engine from scratch. Their initial concept involved emulating the playground game of tag, using paint to tag other players; the development of their base engine for this prototype took about four months. However, this idea was dropped when they found that the painting mechanics were more enjoyable than the actual tagging. For the second prototype, team included the former with additional power-ups that could be collected. Yet this decision was also revised and power-up functionality was finally transferred to the paint itself, a process that required the developers to redesign the game substantially five months before its projected release. While gauging the initial reactions to Tag, they found that players were easily frustrated with elements of the game. In response, the team developed an in-game editor to quickly iterate playtesting feedback into the level design. Although the developers chose to limit the length of the game to around a half-hour, to render it eligible for the Independent Games Festival, they agreed to produce a more professional version once they had obtained sufficient funding.

Reception

Tag: The Power of Paint TAG The Power of Paint Download

Tag won the Student Competition at the Independent Games Festival in 2009. The developers have been praised by industry journalists for the music, the complexity of the puzzles, and the integration of the graphics with the game's mechanics. Travis Fahs proclaimed it to be the second best independent game of 2009, a "compelling piece of puzzle design", and one they hoped would develop into a full-scale commercial product. GameSpot commented that the game was a cross between Portal and Mirror's Edge, and applauded the simple and integrated mechanics.

Tag: The Power of Paint Tag The Power of Paint DigiPen Game Gallery

Since the release of Tag, the programmers have been brought on as developers for Valve Corporation. Their work was incorporated into new puzzle elements involving the paint concept into Portal 2, in a similar manner that another DigiPen project team, Narbacular Drop, was brought into Valve with their work forming the basis of Portal.

Tag: The Power of Paint TAG The Power of Paint Download

Tag: The Power of Paint

References

Tag: The Power of Paint Wikipedia