Director(s) Jason Fader Genre(s) Action role-playing Initial release date 2018 Engine Unreal Engine Publisher Night Dive Studios | Composer(s) Zircon, Jonathon Peros Mode(s) Single-player Developer Night Dive Studios Writer Chris Avellone | |
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Platforms PlayStation 4, Xbox One, Microsoft Windows, Linux, Macintosh operating systems Similar Night Dive Studios games, Other games |
System Shock is an upcoming remake of the 1994 video game of the same name. The first-person action role-playing game was originally developed by Looking Glass Technologies; the remake is in development with Night Dive Studios. The game is scheduled for release in the second quarter of 2018, aiming for simultaneous release on Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One.
Development

The rights for the System Shock series, up until 2012, had been held by Meadowbrook Insurance Group (a subsidiary of Star Insurance Company), the entity that acquired the assets of Looking Glass Studios on their closure. In 2012, Night Dive Studios were able to acquire the rights for System Shock 2 and produced a digitally-distributable version updated for modern operating systems. Night Dive Studios subsequently went on to acquire the rights for System Shock and the franchise as a whole.

Shortly after the release of System Shock: Enhanced Edition, Night Dive Studios announced their plans to develop a reimagining of System Shock as a new title for Microsoft Windows and Xbox One, featuring improved art assets and other improvements, and reworking the game to use the Unity game engine. Originally announced as System Shock Remastered, Night Dive Studios has opted to simply name the new game System Shock as they consider the effort they are putting into the title makes it more of a reboot of the franchise rather than a remastering of the original game. Veteran designer Chris Avellone and members of the Fallout: New Vegas development team have confirmed their involvement with the project.

Night Dive Studios planned to fund the development of the game through a Kickstarter campaign that started on June 28, 2016, with a goal of US$900,000. Alongside the Kickstarter campaign, the studio released a free demo featuring an early build of the first level of the game, exhibiting their efforts so far on the project and intended to "demonstrate [their] commitment and passion" to faithfully rebooting the game. The Kickstarter goal was met on July 9, 2016 with 19 days left in its campaign, and closed on July 28, 2016 with more than $1.35M in funding from about 21,600 backers. The additional funding will be used towards macOS and Linux versions of the game, expanded areas, and support for the Razer Chroma. With the successful Kickstarter, Night Dive Studios anticipated a December 2017 release for the game.

During the Kickstarter period, Night Dive Studios saw that there was a considerable demand for a PlayStation 4 version of the title. They subsequently talked with Sony and were able to affirm that a PlayStation 4 version would be possible. The studio plans to release this version in early 2018. The addition of the PlayStation 4 port did not impact the Kickstarter funding request, as the studio will be able to complete this with the $900,000 sought. After breaking the US$1 million mark on Kickstarter, ports for macOS and Linux were confirmed.

In November 2016, Night Dive Studios announced that it had pushed the release date back from December 2017 to the second quarter of 2018, and that it will aim for a simultaneous release on all computer and console platforms announced.
During the 2017 Game Developers Conference, Night Dive Studios announced they would move development from Unity to Unreal Engine 4, with director Jason Fader said "Unity is not a great engine to use if you want to make an FPS on console". Fader cited issues related to a combination of fidelity, cross-platform support, content pipelines and performance issues as the reason for the switch. Fader also clarified that they now considered the game a more "faithful reboot" than a remaster; the game's story, character, weapons, levels, and enemies remain as in the original game, but they are applying "modern design principles" to rework some of these and add in others to make the game more playable for current audiences. Fader offered that while the story remains beat-for-beat, the team has added Chris Avellone to change some of the dialog and to fix in some of the plot holes from the original game.