In computer graphics, swizzling means rearranging the elements of a vector. For example, if A = {1,2,3,4}, where the components are x, y, z, and w respectively, you could compute B = A.wwxy, whereupon B would equal {4,4,1,2}. This is common in GPGPU applications.
In terms of linear algebra, this is equivalent to multiplying by a matrix whose rows are standard basis vectors. If 
  
    
      
        
References
Swizzling (computer graphics) Wikipedia(Text) CC BY-SA
