Initial release date 14 June 2012 | Developers Idea Factory, Comcept Genres Romance, Mystery | |
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Similar Idea Factory games, Mystery games, Other games |
Let s play sweet fuse at your side part 1 kouta meoshi route meet our heros
Sweet Fuse: At Your Side, released in Japan as Bomb Decision (バクダン★ハンダン, Bakudan Handan), is an otome game visual novel for the PlayStation Portable. It was released in Europe and North America on August 2013 by Aksys Games and is the last PSP game in North America that would be available in retail stores.
Contents
- Let s play sweet fuse at your side part 1 kouta meoshi route meet our heros
- Sweet fuse at your side reviews
- Synopsis
- Gameplay
- Characters
- In other media
- References

Sweet fuse at your side reviews
Synopsis

The grand opening of the largest theme park in Japan. Its biggest selling point are several attractions based on popular video games, as well as the involvement of famous video game creator, Keiji Inafune. During Mr. Inafune’s speech, a mysterious figure appears and presents an ultimatum: Participate in a seven-day [game] or watch the theme park blow up! The heroine who volunteers to save the hostages ends up playing the [game]s held at each attraction with six attractive men!
Gameplay

Sweet Fuse is a mystery and romance visual novel in which the player assumes the role of Saki Inafune, as she plays through seven days of death games. Much of its gameplay is spent on reading the story's narrative and dialogue. The player will be prompted on occasion to pick what to make Saki say. Picking the correct responses will sometimes given the player an "affection point" for a particular character which raises that character's affection level. There are moments during which Saki will become irate, indicated by the screen shaking and turning red, and the player will have to choose between having her retrain her anger or letting it out.

"Explosive Insight" sections take place when Saki must find a solution or an answer to a problem. Saki recalls the situation to herself, with a number of keywords and phrases in her thoughts highlighted. The player can pick up to three highlighted words or phrases to select, and the player prompts Saki's epiphany if one of their selections is correct.

The game follows a branching plot line with multiple endings; depending on the decisions that the player makes during the game, the plot will progress in a specific direction.
Characters

In other media
Serialization of a shōjo manga by Kyōnosuke Yamaguchi began in 2012 in Kadokawa Shoten's magazines Altima A, then Monthly Asuka. It was released as a tankōbon on February 21, 2013 under the imprint Asuka Comics DX.