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Steve Peters (game designer)

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Name
  
Steve Peters


Role
  
Game designer

Steve Peters (game designer) httpsuploadwikimediaorgwikipediaenthumbd

Occupation
  
Alternate Reality Game Designer

Education
  
California State University, Northridge, Chatsworth High School

Steve Peters (born 1961) is a game designer, experience designer and podcast host specializing in alternate reality games and transmedia storytelling. Steve is currently Founder and Chief Creative Officer at No Mimes Media, an Alternate Reality Game company which he co-founded with Maureen McHugh and Behnam Karbassi in March 2009. From 2011 to 2012, he was VP of Experience Design at Fourth Wall Studios, where he was Lead Experience Designer for their Emmy® Award-Winning series Dirty Work, among others. He currently hosts the StoryForward Podcast, a show that explores the future of storytelling and entertainment.

From July 2006 to December 2008, he worked with 42 Entertainment as Experience Designer, Game Designer and/or Community Manager. Projects on which he worked while at 42 Entertainment included Why So Serious (for the film The Dark Knight), Year Zero (for the Nine Inch Nails album Year Zero), The Vanishing Point (Microsoft's Vista Release), Dead Man's Tale (for the film Pirates of the Caribbean II: Dead Man's Chest), and Last Call Poker (Activision's Game Gun).

In 2003, Steve was a designer for Metacortechs (an independent Alternate Reality Game based in the Matrix universe), and founded both the Alternate Reality Gaming Network (now ARGNet) in 2002, and Vital Interactive Media in 1987.

Select Credits

  • Endgame: Ancient Societies: Experience Designer (2015)
  • Dark Detour: Creator, Writer, Experience Designer (2014, 2015)
  • Redrum: Lead Experience Designer (2013)
  • RVC: VP of Experience Design (2013)
  • Dirty Work: Transmedia Design (2012)
  • Meridian: Experience Designers, Transmedia Creative Director, Transmedia Design (2012)
  • 6:14: VP of Experience Design (2012)
  • Whispers: VP of Experience Design (2012)
  • Flare: VP of Experience Design (2012)
  • Airship Dracula: VP of Experience Design (2012)
  • The Swarming: Transmedia Design (2012)
  • Claire: Experience Designer (2012)
  • The Gamblers: VP of Experience Design (2012)
  • Goldfish Theatre: Lead Experience Designer (2012)
  • Home: A Ghost Story: Senior Experience Designer, Transmedia Design (2012)
  • Webishades: Lead Experience Designer (2010)
  • The Hunt: Lead Experience Designer (2010)
  • Mime Academy: Lead Experience Designer (2009)
  • The Threshold: Lead Experience Designer (2009)
  • 6 Minutes to Midnight: Experience Designer (2009)
  • Why So Serious: Designer (2008)
  • Year Zero: Designer (2007)
  • The Vanishing Point: Designer (2007)
  • Dead Man's Tale: Designer (2006)
  • Last Call Poker: Independent Design Contractor (2005)
  • Metacortechs: Designer (2003)
  • References

    Steve Peters (game designer) Wikipedia