9.6 /10 1 Votes9.6
5/5 The Guardian Initial release date 18 April 2016 Publisher Increpare Mode Single-player video game | 9/10 10/10 Destructoid Developer Increpare | |||||||||||||||||||||||||||||||||
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Similar English Country Tune, The Witness, Kentucky Route Zero, Devil Daggers, Pony Island |
Stephen s sausage roll quick look
Stephen's Sausage Roll is a puzzle video game created by Stephen Lavelle and developed by Increpare Games. The player controls a character who pushes sausage links to grilling locations on a grid.
Contents
- Stephen s sausage roll quick look
- Let s play stephen s sausage roll part 1 puzzle game recommended by jonathan blow
- Gameplay
- Reception
- References

Let s play stephen s sausage roll part 1 puzzle game recommended by jonathan blow
Gameplay

The title refers to the game's objective of physically moving sausages. In a series of Sokoban-style puzzles, the player controls a character who pushes sausage links to grilling locations on a grid. The objective is to grill each sausage in four places (two spots on each "side" of the sausage), but if the sausage is grilled twice in the same spot, or if the sausage falls over the edge of the level, the player fails and must rewind their progress. The player-character is a low-detail figure who holds a fork, which occupies a second space on the grid. The character can move in cardinal directions and many puzzles involve rotating the fork about the player.

To reach the puzzles, the player navigates an overworld on an island and aligns the character and fork with a ghost image of the character, and the surrounding land drops into the ocean to reveal the puzzle.
Reception

Stephen's Sausage Roll holds an aggregated Metacritic score of 90/100, based on 9 critic reviews. Reviewers noted the game's difficulty, where Jordan Erica Webber from The Guardian said the game was more difficult than The Witness, which was already recognized for its difficulty. The Guardian described the game's designer, Stephen Lavelle, as prolific.

Prior to release fellow indie developers Bennett Foddy and Jonathan Blow both praised the game for its difficulty and originality, with Foddy comparing the game to Dark Souls. Jordan Erica Webber from The Guardian noted that the difficulty may frustrate some players.
