Suvarna Garge (Editor)

Star Trek: The Next Generation: A World For All Seasons

Updated on
Edit
Like
Comment
Share on FacebookTweet on TwitterShare on LinkedInShare on Reddit
Release
  
Unreleased

Developer
  
Spectrum HoloByte

Genre
  
Adventure game

Mode(s)
  
1 player

Publisher
  
Spectrum HoloByte

Distributor(s)
  
Paramount Pictures Viacom Consumer Products

Platform
  
3DO Interactive Multiplayer

Similar
  
Star Trek: Phaser Strike, Star Trek: Voyager – The Arca, Star Trek: Secret of Vulcan F, Star Trek: ConQuest Online, Star Trek: The Promethe

Star Trek: The Next Generation – A World for All Seasons was a Star Trek adventure game under development by Spectrum HoloByte for the 3DO Interactive Multiplayer game console. While the game was promoted in early 1994 in popular media of the time, including the gaming magazine Electronic Gaming Monthly, it was never completed.

Overview

The game was purported to be an adventure built around complex, pre-rendered 3D locations. It was to play as a kind of "choose your own adventure" with the player given options and choices that progress the story depending on how the player decides to proceed. Pre-release screenshots show 3D environments and characters, including alien worlds, alien peoples, the cast of the television show, and the USS Enterprise (NCC-1701-D).

In addition, there was to be a real-time space combat mode. In pre-release screenshots, this mode appeared to be similar in style to space shooter games such as the Wing Commander series.

References

Star Trek: The Next Generation: A World For All Seasons Wikipedia


Similar Topics