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Star Trek: The Promethean Prophecy

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Mode(s)
  
Single-player

Series
  
Star Trek Video Games

Publisher
  
Simon & Schuster


Engine
  
Trans

Initial release date
  
1986

Developer
  
TRANS Fiction Systems

Genre
  
Interactive fiction

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Designer(s)
  
Ron Martinez, Jim Gasperini

Platforms
  
DOS, Commodore 64, Apple II, MS-DOS, Macintosh operating systems

Similar
  
Star Trek Video games, Interactive fiction games

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Star Trek: The Promethean Prophecy is a text adventure game developed by TRANS Fiction Systems and published by Simon & Schuster Software in 1986 during the 20th anniversary of the Star Trek: The Original Series. The game was developed by Ron Martinez and Jim Gasperini who also worked on Hidden Agenda. The player assumes the role of James T. Kirk captain of the U.S.S. Enterprise which has sustained heavy damage after being attacked by an unknown entity. A landing party headed by Kirk beams down to a nearby planet to find food for the ship's crew as the resources onboard became contaminated during the attack.

Contents

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Plot

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Captain James T. Kirk of the U.S.S. Enterprise is on an exploration mission in the Prometheus Solar System when the ship comes under attack by an unknown entity. After Mr. Spock takes over for a hysterical science officer Berryman, the enemy is determined to be a Romulan Bird of Prey. The Romulans reject all incoming transmissions but send threats to the Captain. Helmsman Hikaru Sulu fires a barrage of four torpedoes at what appears to be a false image of the Romulan vessel. The vessel becomes critically damaged and the Romulan commander tells Kirk that he was avenging his brother whom Kirk had defeated in a prior engagement. Damage reports show that the ship's protein stock used for food synthesis has been contaminated by leaking phaser coolant. The captain and a landing crew beam down to Prometheus Four, a class M planet with a concentration of life which appears to be peaceful.

Reception

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Scorpia of Computer Gaming World stated that Promethean was "light years better than" predecessor Star Trek: The Kobayashi Alternative "in both design and execution", and without its bugs. It concluded "Bottom line: Highly recommended!" In 2014 historian Jimmy Maher described the game as "much more conventional — perhaps too conventional — text adventure than its crazy predecessor", concluding "The best of this era of Star Trek games, it’s also the one that feels the least like Star Trek."

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References

Star Trek: The Promethean Prophecy Wikipedia