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Star Trek: Starfleet Command II: Empires at War

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7.7/10
GameSpot

Initial release date
  
20 December 2000

Developer
  
Taldren

Platform
  
8.5/10
IGN

Composer(s)
  
Series
  
Star Trek Video Games

Publisher
  
Interplay Entertainment

Star Trek: Starfleet Command II: Empires at War gamestoppluscomImagecoversstarfleetcommandvo

Mode(s)
  
Singleplayer and Multiplayer

Genres
  
Space flight simulation game, Real-time tactics

Similar
  
Star Trek Video games, Interplay Entertainment games, Space flight simulators

Let s play starfleet command 2 empires at war mission 1


Star Trek Starfleet Command II: Empires at War is the sequel to Star Trek: Starfleet Command and the second in the series of 'real-time' space combat games, developed by Taldren, Inc. and published by Interplay.

Contents

Star Trek: Starfleet Command II: Empires at War Star Trek Starfleet Command Volume II Empires at War Screenshots

Plot

Star Trek: Starfleet Command II: Empires at War Star Trek Starfleet Command Volume II Empires at War Screenshots

The game features three singleplayer campaigns, two storyline campaigns and a general conquest campaign. The first of the storyline campaigns dealt with the return of the Organians, and their bringing the Interstellar Concordium in to 'pacify' the existing empires. The existing factions resist this pacification attempt, and a new war ensues. The other story campaign, only playable by the Mirak, Lyrans, Hydrans, and Klingons, deals with the discovery of artifacts belonging to an ancient race of telepaths.

Reception

Star Trek: Starfleet Command II: Empires at War Star Trek Starfleet Command Volume II Empires at War Screenshots

The game was generally well-received, IGN giving it an 8.5/10, especially praising its graphics and the lasting appeal of the game, but also noting a steep learning-curve.


Star Trek: Starfleet Command II: Empires at War Star Trek Starfleet Command Volume II Empires at War Screenshots

References

Star Trek: Starfleet Command II: Empires at War Wikipedia


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