Samiksha Jaiswal (Editor)

Scarab of Ra

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Initial release date
  
1988

Publisher
  
Semicolon Software

Mode
  
Single-player video game

Developer
  
Semicolon Software

Genre
  
Adventure game

Scarab of Ra Scarab of Ra dungeoncrawlersorg

Platform
  
Macintosh operating systems

Similar
  
Stunt Copter, Spacestation Pheta, The Dungeon Revealed, Pararena, Cap'n Magneto

Let s play scarab of ra


Scarab of Ra is a Mac OS shareware computer game written in 1987 by Rick Holzgrafe and released in 1988 by Semicolon Software. It is an adventure set within an Egyptian pyramid.

Contents

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Scarab of ra review 1


Story

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A sandstorm has uncovered the Great Pyramid of Ra. The player, a lowly archeology student, decides to learn its secrets and tell of its wonders. After securing food and a lantern on short notice, the player enters the pyramid with hopes of finding and relying on additional equipment abandoned by earlier expeditions.

Interface

Scarab of Ra Scarab Of Ra Video Game TV Tropes

The game is rendered in black-and-white from a first person perspective; the rendering engine only allows grid-based, frame-by-frame movement. The game is played via a point-and-click, icon-driven interface in combination with keyboard shortcuts.

Gameplay

Scarab of Ra FileScreenshot of Scarab of RApng Wikipedia

Gameplay is that of a simplified roguelike game. Each new game is randomised, death is permanent and the player can only save by quitting. Death is frequent and quick, forcing players to make the most of their skills and careful use of all items they come across. Many items have several uses that the player must either discover through experimentation or use of an in-game hint system.

Scarab of Ra Scarab of RA

Levels are square mazes that grow larger as the player descends, simulating the design of a pyramid. The first level is 3x3, totalling 9 squares. Each succeeding level is one step larger in each dimension (so the next level is 4x4 steps, for a total of 16 squares, and so on). A key on each must be found to unlock the next level. Ascension is impossible, which can strand players if an important item is left behind.

The pyramid also contains traps, which can harm the player in various ways, and animals, including cobras, lionesses, thieving monkeys, and a mummy, which appears only to players who carry the Scarab of Ra. Animal threats can be dealt with in a number of ways, but only the mummy can be destroyed; the game's author notes that violence is distasteful, but "the mummy was dead anyway."

Movement is turn-based, with a speed setting that alters how many moves other characters can make after the player acts. Speeds range from 1 (slowest) to 10 (fastest), with a map automatically drawn at speeds 5 and below. The map can be accessed and marked at any point, and is an invaluable tool as the levels become larger and more involved. Traveling at high speeds consumes less food and oil, but the player may blunder into danger and movements will not be recorded on the map if over speed 5. Traps are less likely to be triggered and sleeping animals are less likely to be woken when walking at slower speeds, but it consumes more food and oil.

Objective

In order to complete the game, one must gather three major treasures: the Crown, Staff, and Scarab of Ra. Once this task is accomplished, an exit is revealed, yet players can choose to continue playing if they wish to risk death and increase their scores. Once a player picks up the Scarab, mummy-like Guardians immediately began their hunt, delivering an electrifying shock upon contact.

When the player wins or quits, his or her character attains a humorous rank based on "prestige points" accrued during the game.

The game today

The game is still active shareware, although it has not been updated for OSX, and can be purchased through the author's Kagi page. To play the game on a newer Macintosh, it is possible to use an emulator such as Mini vMac.

References

Scarab of Ra Wikipedia