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SOCOM U.S. Navy SEALs: Fireteam Bravo 2

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Composer(s)
  
Justin Burnett

Series
  
SOCOM U.S. Navy SEALs

Genre
  
Third-person shooter


Designer(s)
  
Ed Byrne

Initial release date
  
6 November 2006

Developer
  
Zipper Interactive

Platform
  
PlayStation Portable

SOCOM U.S. Navy SEALs: Fireteam Bravo 2 SOCOM US Navy SEALs Fireteam Bravo 2 Game PSP PlayStation

Mode(s)
  
Single-player, multiplayer

Publisher
  
Sony Interactive Entertainment

Similar
  
SOCOM US Navy SEALs games, Third-person shooter games

SOCOM U.S. Navy SEALs: Fireteam Bravo 2 is a video game for the PlayStation Portable handheld and the sequel to SOCOM: U.S. Navy SEALs Fireteam Bravo. The game was released in North America on November 7, 2006. This game is also able to sync with the PlayStation 2 game SOCOM U.S. Navy SEALs: Combined Assault in order to unlock bonus features.

Contents

SOCOM U.S. Navy SEALs: Fireteam Bravo 2 uploadwikimediaorgwikipediaendd6SOCOMFiret

Fireteam Bravo 2 features an entirely new campaign, multiplayer maps, and new features such as Command Equity (CE) and Local Influence (LI) (see below). Fireteam Bravo 2's campaign mode offers 14 story missions, a variety of partners including the sniper LONESTAR, and two partners codenamed BRONCO and WRAITH, a support gunner and stealth/CQC specialist, from SOCOM: U.S. Navy SEALs: Mobile Recon which was only available for cell phones, and dynamically generated instant action missions.

SOCOM U.S. Navy SEALs: Fireteam Bravo 2 SOCOM US Navy SEALs Fireteam Bravo 2 Review IGN

Rather than spanning multiple countries like past games in the series, the game takes place solely in the fictional country of Adjikistan. The country is supposedly situated somewhere in the Afghanistan/Pakistan region of Central Asia and features a number of environment and climate zones, allowing for the game to feature a wide variety of landscapes and settings while working within one large, connected story. The main adversaries throughout the game are mercenaries, often abbreviated as "mercs."

SOCOM U.S. Navy SEALs: Fireteam Bravo 2 SOCOM US Navy Seals Fireteam Bravo 2 Random Easy Mission YouTube

The online multiplayer servers were shut down on August 31, 2012.

Features

SOCOM U.S. Navy SEALs: Fireteam Bravo 2 GameSpy SOCOM US Navy SEALs Fireteam Bravo 2 Page 1

  • Command Equity system (often referenced to as "CE") provides rewards for how well core aspects of a mission are completed, while Local Influence (LI) rewards those who help local causes and limit civilian casualties. Use them to gain access to new weapons, equipment, intel, air-strikes and local support. It is also earned in online games, and as well used for items that one could use in online mode, especially clothing for either character on the SEALs or Mercenaries' side.
  • Battle through eight new multiplayer maps, as well as four of the original Fireteam Bravo maps, and three new game types (Tug of War, Capture the Flag, Target) playable in Infrastructure Mode and Ad Hoc modes.
  • Enhanced Crosstalk with SOCOM: U.S. Navy SEALs Combined Assault for the PS2, including a single story arc, and all new action events and unlockables.
  • Association with Naval Special Forces ensures realistic SEAL team tactics, missions, and character movements.
  • Asymmetrical mission structure allows players to play missions in any order they want. Completed mission areas can open new missions and objectives for the player to complete.
  • Plot

    SOCOM U.S. Navy SEALs: Fireteam Bravo 2 SOCOM US Navy SEALs Fireteam Bravo 2 Review GameSpot

    The story is set in Adjikistan, a fictional country that is experiencing civil unrest. At first, it appears that the Adjikistani rebel factions are simply terrorists, but as the story progresses it is revealed that the president of Adjikistan, Ismail Karim, is in fact corrupt and using his influence and hired European mercenaries to crush all who oppose him. The levels progress from fighting guards of poppy plantations to high intensity firefights involving extremely well armed mercenaries. The rebels, who are attempting to overthrow the corrupt government, are tackled by Ismail Karim, the president, who decides to send the Shadow Element mercenaries to one of their major outposts (the tenth mission requires the player to enter this destroyed city). The final levels require the player to infiltrate mercenary operations in three specific areas: an airbase in the remote mountains, a bunker in the badlands, and a facility in a city located on the border of Adjikistan. The final level requires the player to infiltrate a destroyer and capture the mercenary leader, Aiken O'Rourke. In the closing cinematic, O'Rourke is captured by Sandman, and unknown forces arrive on location. There is a tense moment until Sandman is told that the forces are of Clawhammer Industries, and are there to help. Later in the cinematic the people of Adjikistan are shown tearing down a statue of their former president, the scene reminiscent of Iraq and the toppling of statues of Saddam Hussein. Several subplots are also present, the most prominent of the involving Aiken O'Rourke, the fictional leader of the mercenary group. In one of the first cinematics, he is shown taking over a Clawhammer Defense Industries compound, a fictional defence contractor, presumably to steal something or just destroy it. His original intent is never fully revealed, but in another cinematic, another character implies that he is running arms to an Adjiki government-controlled terrorist group. In the same cinematic, it is revealed through a flashback after a terrorist he threatened said that O'Rourke did not understand what it means to be fighting for one's country, that O'Rourke was a former special forces soldier, possibly SAS, and was captured and left to die during a botched mission in the NAPF stronghold (a mission in SOCOM FTB 1). As he walks away, he touches his scar, which was shown to be caused by a rifle butt to the face in the cinematic. This is believed to be the source of his anger and vengeance seeking, as he mocks the player during the final mission by loudspeaker, questioning why they fight and die as manipulated puppets.

    SOCOM U.S. Navy SEALs: Fireteam Bravo 2 SOCOM US Navy SEALs Fireteam Bravo 2 Screenshots for PSP

    References

    SOCOM U.S. Navy SEALs: Fireteam Bravo 2 Wikipedia