Puneet Varma (Editor)

Road Runner's Death Valley Rally

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Producer(s)
  
David Marsh

Initial release date
  
November 1992

Publisher
  
SunSoft, Inc.

Mode
  
Single-player video game

Programmer(s)
  
Mike Garber

Developer
  
ICOM Simulations

Genre
  
Platform game

Road Runner's Death Valley Rally httpsrmprdsemediaimages35097RoadRunner

Artist(s)
  
Jeff Troutman Brian Babendererde

Composer(s)
  
Nu Romantic Productions

Platform
  
Super Nintendo Entertainment System

Similar
  
SunSoft - Inc games, Platform games

Road runner s death valley rally snes no death


Road Runner's Death Valley Rally (known in Japan as Looney Tunes: Road Runner vs. Wile E. Coyote and in Europe as Looney Tunes: Road Runner) is a 1992 video game developed by ICOM Simulations and published by Sunsoft for the Super Nintendo Entertainment System. It is based on the Looney Tunes characters Wile E. Coyote and Road Runner.

Contents

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Gameplay

Road Runner's Death Valley Rally Road Runner39s Death Valley Rally Box Shot for Super Nintendo GameFAQs

Road Runner's Death Valley Rally features side-scrolling platform gameplay. The player controls Road Runner, who must avoid being eaten by Wile E. Coyote. The game consists of five different environments, with each one containing three levels and a boss battle. Coyote has a unique method of ambush for every level, ranging from the Acme BatMan outfit to explosives, and for every level there is a cutscene of the contraption failing once the player crosses the finish mark. After every three levels, Road Runner battles against one of Wile E. Coyote's super weapons.

Road Runner's Death Valley Rally Road Runner39s Death Valley Rally USA ROM lt SNES ROMs Emuparadise

Road Runner has a series of control movements useful to beating the game, including jumping and running. Road Runner can also peck his beak to kill enemies, and can eat bird seeds that give him a burst of turbo speed, allowing him to scale walls. However, turbo speed can only be used a limited amount of times, as it depletes the bird seeds; additional turbo speed is gained by consuming more bird seeds. The boost also acts as an invincibility, being able to destroy enemies and resist damage from Coyote. The player can also make Road Runner say "beep-beep!" and make him stick out his tongue, although neither serves a gameplay function.

Reception

Road Runner's Death Valley Rally Road Runner39s Death Valley Rally USA ROM lt SNES ROMs Emuparadise

Jonathan Davies of Super Play magazine gave the game a 42 percent rating and criticized it for its difficult gameplay, bad collision detection, and lack of a password feature, and wrote that the game is composed of "some absolutely fabulous animated sequences (they really are wonderful) linked by some truly appalling platform levels." Road Runner's Death Valley Rally has an aggregate score of 65.67% based on three reviews on GameRankings.

Cancelled sequel

Road Runner's Death Valley Rally Speed Demos Archive Road Runner39s Death Valley Rally

A sequel, titled Wile E's Revenge, was in development by Software Creations and was planned as a followup to Death Valley Ralley. Unlike the first game, the sequel would allow the user to control Wile E. Coyote as he chases the Road Runner. The game was cancelled because of Sunsoft's bankruptcy in 1995.

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References

Road Runner's Death Valley Rally Wikipedia