Harman Patil (Editor)

R.A.G.E.

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Reaper Adventure Game Engine is a miniature wargaming core rule system by Reaper Miniatures.

As a master rule system, R.A.G.E. allows players to learn a few basic rules and then take this knowledge with them from game setting to game setting. One system for many games means that less time is spent learning and relearning rules and more time playing and painting. Games that use the system include Warlord and Combat Assault Vehicle.

Key features of R.A.G.E.

Easy mechanics. The player rolls one ten-sided die, adds or subtracts some modifiers and meets or exceeds a target number to succeed at their task. All target numbers and modifiers fit on a one page quick glance sheet or are printed on each figures' Data Cards.

Fluid play. During a turn, each model may perform up to two Actions. The Actions and the order they are performed in are fully in the control of the player. Each RAGE game will have one or two new Actions specific to its genre, but the majority of the Actions will remain the same from game to game.

Strategy and tactics. The player is in control of not only the rolling of dice and moving models, but also general force creation and preparing for the surprises of combat against other players.

Data Cards. All information relevant to each models' game-related mechanics easily fit on a standard playing card sized Data Card. As more powerful models are damaged, their fighting ability will degrade until they are removed from play.

Faction or Freelance play. All R.A.G.E. Games will feature various colorful factions and armies that can be chosen from. There will also be the ability to portray any freelance force that allows players to pick and choose from all of the models in that specific game line to custom tailor their force. Faction forces gain special powers and abilities; Freelance forces gain ultimate customization freedom. The end result is more options for the player.

References

R.A.G.E. Wikipedia