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Moebius: The Orb of Celestial Harmony

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Designer(s)
  
Greg Malone

Developer
  
Origin Systems


Initial release date
  
1985

Mode
  
Single-player video game

Moebius: The Orb of Celestial Harmony The CRPG Addict Game 20 Moebius The Orb of Celestial Harmony

Genre(s)
  
Role-playing video game with action elements.

Platforms
  
Commodore 64, DOS, Amiga, Apple II, MS-DOS, Atari ST

Publishers
  
Origin Systems, Brøderbund Software

Similar
  
Origin Systems games, Role-playing video games

Moebius: The Orb of Celestial Harmony is a video game produced by Origin Systems and designed by Greg Malone. It was originally released in 1985 for the Apple II series of personal computers. Versions were also released for the Amiga, Atari ST, Commodore 64, Macintosh, and MS-DOS. The game is primarily a top-down view tile-based role-playing video game, but it has action-based combat sequences which use a side view, roughly similar to games such as Karateka.

Contents

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Origin Systems produced a sequel to the game, entitled Windwalker.

Gameplay

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The player's objective, as disciple of the Headmaster, is to recover the Orb of Celestial Harmony from disciple-turned-badguy Kaimen. To do that, the player must train its body and soul in the best tradition of Chinese warriors: to "walk the path of Moebius the Windwalker." The action takes place on the four Elemental planes of Earth, Water, Air and Fire, which the player must traverse in order to recover the Orb. Although gameplay is similar to standard RPGs, there are some differences: in addition to familiar character statistics such as dexterity, the players also has karma, a crucial attribute that goes up or down constantly depending on his deeds. Frighten a citizen with a sword, and the karma will drop; defeat monsters in battle, and it will rise. Combat is also played in a 2D side-scrolling view similar to fighting games, having a wide range of attacks to use, even including shurikens and fireballs if the character is experienced enough.

Reception

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Compute! called Moebius "yet another program worth raving about" from Origin, and a worth followup to Ultima IV. It stated that the game had excellent graphics, "challenging and functional" arcade combat, and "many hours of enjoyment" from the puzzles. Computer Gaming World stated in 1986 that the game was "sort of an outgrowth or continuation of the best parts of Ultima with special emphasis on graphic detail ... The addition of a fully animated combat system was frosting on the cake". The magazine stated in 1987 that the martial-arts and RPG portions of Moebius "don't fit together very well, but each is individually enjoyable". The game was reviewed in 1989 in Dragon #141 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4½ out of 5 stars.

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Moebius: The Orb of Celestial Harmony Moebius The Orb of Celestial Harmony Screenshots for Commodore 64

Moebius: The Orb of Celestial Harmony Moebius The Orb of Celestial Harmony Wikipedia

References

Moebius: The Orb of Celestial Harmony Wikipedia


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