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Metal Arms: Glitch in the System

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Composer(s)
  
Keith Arem


Initial release date
  
18 November 2003

Metal Arms: Glitch in the System Metal Arms Glitch in the System Wikipedia

Distributor(s)
  
Vivendi Universal Games

Director(s)
  
Dave Wittenberg Keith Arem

Writer(s)
  
Dave Wittenberg Keith Arem

Developers
  
Swingin' Ape Studios, Mass Media Games

Platforms
  
Xbox, PlayStation 2, GameCube, Xbox 360

Publishers
  
Vivendi Games, Sierra Entertainment

Genres
  
Third-person shooter, Action-adventure game

Modes
  
Single-player video game, Multiplayer video game

Similar
  
Grabbed by the Ghoulies, Alter Echo, Cubivore: Survival of the Fittest, Blinx: The Time Sweeper, Kung Fu Chaos

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Metal Arms: Glitch in the System is a third-person shooter action-adventure video game, developed by Swingin' Ape Studios and released in 2003. The game follows a robot named Glitch as he joins forces with the Droids in their fight against General Corrosive and his Milbots.

Contents

Metal Arms: Glitch in the System Metal Arms Glitch in the System ISO lt GCN ISOs Emuparadise

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Setting

Metal Arms: Glitch in the System Metal Arms Glitch in the System ISO lt GCN ISOs Emuparadise

Metal Arms is set on the planet Iron Star, built by an ancient race, Morbots, out of scrap metal and space junk. The Morbots are rumored to still inhabit Iron Star's core, where none of the surface dwellers venture for fear of deactivation and destruction. As the life of Droids evolved, a scientist, Dr. Exavolt, experimented with Droid technology, attempting to evolve Droid technology beyond its current limits. Exavolt's experiments were successful, however he could not advance Droid scientists. One of his experiments inadvertently resulted in the tyrannical military mastermind known as General Corrosive. Corrosive began manufacturing a race of soldiers known as Milbots, or Mils, and enslaved the Droid race of Iron Star. Droids who rebelled against Corrosive were deactivated and recycled. Colonel Alloy, a former architect, established a hidden Droid settlement known as Droid Town, where he and the Droid Rebellion make their final stand against the Mils.

Story

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Glitch is found deactivated in a ruined city by Droid rebels. He is reactivated in Droid Town, the last stronghold for the rebellion, where it is discovered that Glitch's memory has been erased. When he is brought up to date on the rebellion, Droid Town is attacked by Milbots. Glitch aids in the defense of the city and pursues a Mil, Vlax, that got away, so he could not report the location of Droid Town to General Corrosive. While almost everyone is safely in hiding, one of Glitch's friends, Zobby, was taken by Exavolt. Glitch finds Exavolt on a space shuttle ready to take off. Glitch attaches himself to the outside of the shuttle as it takes off. The shuttle docks with a space station in hiding behind a fake moon in orbit over Iron Star.

Metal Arms: Glitch in the System Metal Arms Glitch in the System ISO lt GCN ISOs Emuparadise

As Glitch searches for Zobby, he takes control of General Corrosive, and initiates the permanent shutdown of the Milbots. Seeing that the station is lost, Exavolt begins a self-destruct countdown in the station. Glitch and Zobby escape in an escape pod and land back on Iron Star. Once back on the surface, Glitch is challenged by General Corrosive, and Glitch defeats him. Glitch is received as a hero for destroying the Milbots, while Exavolt, watching from his shuttle in orbit, vows revenge.

Development and release

Metal Arms: Glitch in the System was developed by Swingin' Ape Studios and published by Vivendi Universal and Sierra Entertainment on November 18, 2003 in North America for the GameCube, PlayStation 2 and Xbox. It was released on April 21, 2008 for Xbox 360 through Xbox Originals.

Reception

The game received "generally favorable" reviews, according to video game review aggregator Metacritic.

References

Metal Arms: Glitch in the System Wikipedia


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