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Mark Overmars

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Residence
  
Utrecht, Netherlands

Name
  
Mark Overmars

Position
  
Midfielder

Alma mater
  
Weight
  
72 kg

Institutions
  
Height
  
1.73 m

Nationality
  
Dutch

Role
  
Footballer


Mark Overmars Picture of Marc Overmars

Born
  
September 29, 1958 (age 65) Zeist, Netherlands (
1958-09-29
)

Fields
  
Computational geometryRobotics

Thesis
  
The Design of Dynamic Data Structures (1983)

Spouse
  
Chantal van Woensel (m. 2013)

Children
  
Nick Overmars, Frenkie Overmars

Similar People
  
Wim Jonk, Dennis Bergkamp, Edgar Davids, Boudewijn Zenden, Emmanuel Petit

Profiles

Markus Hendrik "Mark" Overmars ( [ˈmɑrkɵs ˈɦɛndrɪk ˈmɑrk ˈoːvərˌmɑrs]; born 29 September 1958 in Zeist, Netherlands) is a Dutch computer scientist and teacher of game programming known for his game development application Game Maker. Game Maker lets people create computer games using a drag-and-drop interface. He is the former head of the Center for Geometry, Imaging, and Virtual Environments at Utrecht University, in the Netherlands. This research center concentrates on computational geometry and its application in areas like computer graphics, robotics, geographic information systems, imaging, multimedia, virtual environments, and games.

Mark Overmars Marc Overmars If Arsenal want me I39d be keen to help

Overmars received his Ph.D. in 1983 from Utrecht University under the supervision of Jan van Leeuwen, and has since been a member of the faculty of the same university. Overmars has published over 100 journal papers, largely on computational geometry, and is the co-author of several books including a widely used computational geometry text.

Mark Overmars httpsthesportslockerfileswordpresscom20120

Overmars has also worked in robotics. He was the first to develop the probabilistic roadmap method in 1992, which was later independently discovered by Kavraki and Latombe in 1994. Their joint paper, Probabilistic roadmaps for path planning in high-dimensional configuration spaces, is considered one of the most influential studies in motion planning, and has been widely cited (more than 2500 times as of 2014 according to Google Scholar).

Mark Overmars 2739jpg

He is also the original author of XForms.

Mark Overmars Former Arsenal star Overmars gets go ahead for Eagles

Books

Mark Overmars Publications Authored by Mark Overmars

  • Overmars, M. H. (1983). The Design of Dynamic Data Structures. Lecture Notes in Computer Science. 156. Springer-Verlag. ISBN 0-387-12330-X. 
  • de Berg, M.; van Kreveld, M.; Overmars, M. H.; Schwarzkopf, O. (1997). Computational Geometry: Algorithms and Applications. Springer-Verlag.  2nd ed., 2000; 3rd ed., 2008.
  • Habgood, J.; Overmars, M. H. (2006). The Game Maker's Apprentice: Game Development for Beginners. APress. ISBN 1-59059-615-3. 
  • References

    Mark Overmars Wikipedia