Trisha Shetty (Editor)

Mage: The Sorcerer's Crusade

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Publisher(s)
  
White Wolf

Genre(s)
  
Modern Mysticism

Publication date
  
1998 (1st edition)

System(s)
  
Storyteller System

Designer(s)
  
Phil Brucato Rachelle Udell

Mage: The Sorcerers Crusade is a role playing game that takes place in the World of Darkness during the Renaissance. It is a prequel of Mage: The Ascension and depicts the beginning of the struggle between "traditionalists" and "technocrats".

History

White Wolf Publishing came up with a new model for game releases as historical RPGs, each based on one of the original World of Darkness games. This resulted in three new lines: Vampire: The Dark Ages (1996), Werewolf: The Wild West (1997), and Mage: The Sorcerer's Crusade (1998). By 1998 White Wolf was facing continued economic problems, and was hitting a crisis. Of their last five World of Darkness games – the three new historical games, as well as 1994's Wraith: The Oblivion and 1995's Changeling: The Dreaming – only Vampire: The Dark Ages sold well. White Wolf also decided that they could not afford to keep publishing Changeling: The Dreaming, Werewolf: The Wild West, or Mage: The Sorcerer's Crusade, so the company began publishing them under its new imprint called "Arthaus". The Changeling line did well at ArtHaus, as did Mage: The Sorcerers Crusade.

References

Mage: The Sorcerer's Crusade Wikipedia