7 /10 1 Votes7
Artist(s) Hiroyuki Yamamoto Initial release date 18 December 2008 | 70% | |||||||||||||||||||||||||||||||||
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Director(s) Shunsuke KawarazukaTetsuo Shinyu Producer(s) Yuji NakaHiroyuki Miyazaki Composer(s) Ayako SasoNaofumi HatayaShinji HosoeAzusa ChibaMasaharu IwataMitsuhiro KanedaNoriyuki Kamikura Mode(s) Single player, multiplayer Similar Prope games, Music video games, Other games |
Let s tap game modes
Let's Tap is a video game developed by Yuji Naka's studio Prope and published by Sega for the Wii console. Along with Let's Catch, Let's Tap was the first game from Prope to be announced. Owners of Let's Tap will be able to unlock content in Let's Catch. The game was later released as five individual applications for the iOS.
Contents

Let s tap first footage and controls
Gameplay

Let's Tap consists of a number of minigames that requires the player to tap a flat surface with their hands to play. The game requires the player to set the Wii Remote face-side down on a flat, stable surface, with the accelerometer picking up their vibrations as they tap the surface to move an on screen character in a race, inflate a balloon, create ripples in a pool of water or paint swirls on a canvas.

In a video released by Sega the player is shown resting the Wii Remote on an empty box originally used to package the Wii console. In Japan and Europe Sega released the game with two foldout cardboard boxes that players are able to use as a tapping surface, but these are not included in the North American package.
Minigames
The game features the following minigames:

Reception
Let's Tap has received generally favorable reviews from critics, garnering a Metascore of 70 at Metacritic.

Eurogamer praised the innovative control method and the well-designed minigames, calling it "one of the few worthwhile and interesting mini-game compilations in existence". N-Europe called it "very original and conceptually ambitious", praising its accessible control scheme and multiplayer modes.