Trisha Shetty (Editor)

Let's Catch

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Initial release date
  
16 December 2008

Designer
  
Yuji Naka

Platform
  
Wii

Developer
  
Prope

Publisher
  
Sega

Let's Catch httpsuploadwikimediaorgwikipediaenfffLet

Similar
  
Prope games, Sports games

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Let's Catch is a video game developed by Yuji Naka's studio Prope and published by Sega for the Wii console. It was released as a downloadable WiiWare game in Japan on December 16, 2008, in North America on June 15, 2009 and in the PAL regions on June 19, 2009.

Contents

Essentially a virtual game of catch, Let’s Catch uses the Wii Remote for play. Owners of Prope's Wii game Let's Tap are able to unlock content in Let’s Catch.

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Gameplay

The game features several game modes:

  • Story: Single player with nine "dramatic sequences" set in a park.
  • Speed Catch: Single player. Players catch balls thrown at them with increasing velocity, reaching speeds of over 240 km/h.
  • Nine Trial: Up to four players. Each player is given a board with nine panels. The race is to see who can throw balls through all the panels the fastest.
  • Bomber Catch: Up to four players. Players throw a bomb around, and the player holding the bomb when it explodes loses one heart.
  • High Score: One to two players. Players continue throwing balls in order to get the highest score. A bonus is given for throwing and catching without dropping the ball.
  • Free Play: One to two players. A practice mode where players simply throw the ball around.
  • Reception

    Although Nintendo Life praised the presentation and controls, they otherwise felt that as a whole the game was shallow and repetitive. IGN called the story mode of the game "heartwarming and unique", but also noted the repetitive nature of the game. Wiiloveit.com thought much of the game, but the hefty price tag really got in the way of being able to recommend it strongly.

    References

    Let's Catch Wikipedia