Puneet Varma (Editor)

Larn (video game)

Updated on
Edit
Like
Comment
Share on FacebookTweet on TwitterShare on LinkedInShare on Reddit
Designer(s)
  
Noah Morgan

Genre
  
Roguelike

Developers
  
Phil Cordier, Noah Morgan

Initial release date
  
1986

Mode
  
Single-player video game

Larn (video game) wwwgamesetwatchcomatplaylarn2png

Platforms
  
Linux, DOS, Atari ST, AmigaOS

Similar
  
Roguelike games, Other games

Larn is a roguelike computer game authored by Noah Morgan in 1986 for the UNIX operating system. Morgan's original version of Larn remains part of the NetBSD games collection.

Contents

Larn is one of the shorter roguelike games. It can take many hours and tens or even hundreds to thousands of game turns to beat other roguelikes, such as NetHack or Ancient Domains of Mystery, but Larn can reasonably be completed in one play session.

History

Primary development of Larn halted in 1991 with version 12.3, but its open source nature has led to later variants. Developers have ported the game to such diverse operating systems as Solaris, Amiga OS, Atari TOS, and Microsoft Windows.

ULarn

In 1987, Phil Cordier modified the Larn source code to form Ultra-Larn, or more commonly, ULarn. It introduced true character classes and additional levels, weapons, etc. As with its parent, other developers have maintained and refined ULarn in the absence of its author.

Gameplay

Larn is one of the first roguelike games to feature a persistent home level—in this case, a town. In addition to the player's residence, the town offers a bank, a shop, a trading post, a school, a tax administration office, and entrances to two dungeons, one of which is a volcano.

The goal of Larn is for the player to traverse a dungeon in search of a potion that will cure his ailing daughter of 'dianthroritis'. This quest is time-limited, measured in 'mobuls'. Apart from the main dungeon's ten levels, three additional levels are located beneath a volcanic shaft. To obtain the sought-after potion, the player must first acquire adequate experience, power, and gold. Larn increases in difficulty each time it is finished, making it harder for players to perform in-game actions, such as destroying walls or statues. Larn also requires the player pay a tax in subsequent games based on the amount of money in the player's possession when the game was last won.

References

Larn (video game) Wikipedia