Supriya Ghosh (Editor)

Klax (video game)

Updated on
Edit
Like
Comment
Share on FacebookTweet on TwitterShare on LinkedInShare on Reddit
9
/
10
1
Votes
Alchetron
9
1 Ratings
100
91
80
70
60
50
40
30
20
10
Rate This

Rate This

Composer(s)
  
Brad Fuller

Sound
  
OKI6295 @ 6.779 kHz

Genre
  
Puzzle video game

Developers
  
Atari Games, Atari


Cabinet
  
Upright

Initial release date
  
1990

Designer
  
Dave Akers

Klax (video game) Download Klax My Abandonware

Mode(s)
  
Up to 2 players simultaneously

CPU
  
Motorola 68000 @ 7.15909 MHz

Display
  
Raster graphics, 336×240 pixels (Horizontal), 512 colors

Platforms
  
Arcade game, Nintendo Entertainment System

Publishers
  
Atari Games, Namco, Hudson Soft, Midway Games

Similar
  
Tengen games, Puzzle video games

Klax is a 1989 computer puzzle game designed by Dave Akers and Mark Stephen Pierce. The object is to line up colored blocks into rows of similar colors to make them disappear, to which the object of Columns is similar. Atari Games originally released it as a coin-op follow up to Tetris, about which they were tangled in a legal dispute at the time.

Contents

Klax (video game) David39s Video Game Insanity Home Arcade Projects Klax Atari

Gameplay

Klax (video game) Play Klax NEC TurboGrafx 16 online Play retro games online at Game

Klax features a conveyor belt at the top of the screen. It constantly rolls toward the playing area, delivering a steady supply of blocks. The player controls a small device which sits at the interface between the conveyor belt and the playing area, which can be moved left and right to catch the blocks and deposit them either in the playing area (which can hold 25 blocks in a 5X5 arrangement) or push them back up the conveyor belt. The device can hold up to five blocks. An uncaught block is considered a "drop". A flashing block can be used as a wildcard on any colour. In the playing area, blocks can be eliminated by arranging three or more of the same color into a continuous line, known as a "Klax." The line may be horizontal, vertical, or diagonal. A multiple grouping (e.g., one vertical and horizontal) counts as multiple Klaxes, as does Klaxes of four same-colored blocks (two Klaxes) or five same-colored blocks (three Klaxes). Once the goal is reached, bonus points are awarded for remaining blocks on the conveyor belt and device, and empty spaces in the bin (also, on levels where a certain point total is required, points in excess of the required amount are counted both in the scoring and as bonus points).

Klax (video game) retrogameshelfcomwpcontentuploadsKLAXjpg

Klax consists of 100 levels grouped into blocks of five. At the beginning of the game and after each fifth level (levels divisible by five, except for Levels 95 and 100), a player can choose to skip five or ten levels. Skipping levels gives bonus points and a higher drop allowance. The game ends when the player either exhausts their drop allowance, fills up their playing area, or finishes level 100.

Development

Klax (video game) Klax Atari Retro Arcade Puzzle Game NOT MAME YouTube

Akers programmed Klax in just a few weeks using AmigaBASIC, then ported it line-by-line to C. In a 1990 interview, he said he wanted to "produce something playable, compact and relatively quick to develop." His influences were both Tetris and tic-tac-toe. He chose the name from the sound tiles make rolling across the screen. Atari Games released Klax in February 1990, and soon called it a "major arcade hit". They quickly released several home versions under the Tengen brand. Akers created the Nintendo Entertainment System and Genesis editions himself. Some 16-bit conversions featured improved graphics. Klax received the Parents' Choice Foundation's seal of approval in 1990, won Best Mind Game at the 1991 European Computer Leisure Awards, and Dennis Lynch of the Chicago Tribune named it the Best Cartridge of 1990.

Klax (video game) Klax video game Wikipedia

Midway Games gained the rights to Klax upon purchasing Atari Games in 1996. The title has been re-released in retro compilations for modern consoles. A 1999 press release called it Midway's "tic-tac tile puzzle game." Mike Mika, who was working on the Game Boy Color version of the game, placed a hidden wedding proposal inside it. It took his then girlfriend three years to uncover the proposal. Mike Mika also placed a hidden Snake-like game as well as a mini adventure game within the game as easter eggs.

Klax (video game) Klax set 1 ROM lt MAME ROMs Emuparadise

After the arcade version, Klax saw ports to most contemporary home computers and video game systems of the 1990s, including the Atari 2600, Atari Lynx, and Amstrad GX4000. Klax was the first game with versions for all three of 1990s leading consoles: the Nintendo Entertainment System, the Genesis and the TurboGrafx-16. Klax was included in Arcade Party Pak for the PlayStation. The game was also reissued in Midway Arcade Treasures, a 2003 compilation for the Nintendo GameCube, PlayStation 2, Xbox and PC. It also appeared in Lego Dimensions.

Reception

On release, Famicom Tsūshin scored the PC Engine version of the game a 30 out of 40. The game was ranked the 26th best game of all time by Amiga Power.

References

Klax (video game) Wikipedia