Tripti Joshi (Editor)

Jose Garcia (game designer)

Updated on
Edit
Like
Comment
Share on FacebookTweet on TwitterShare on LinkedInShare on Reddit
Nationality
  
Canadian

Occupation
  
Game designer


Name
  
Jose Garcia

Role
  
Game designer

Jose Garcia is a game designer who has worked primarily on role-playing games.

Career

Daedalus Games began when Robin Laws approached Jose Garcia in 1993 with an idea for a Hong Kong Action Cinema RPG; Garcia liked the idea, but the made his own RPG Nexus: The Infinite City his first priority; Daedalus published it in 1994 with Garcia as the main designer and developer, with Laws, Bruce Baugh, and Rob Heinsoo as additional authors. However, Garcia was also interested in promoting the setting that Laws was working on, which was first used as a basis of a collectible card game Daedalus published as Shadowfist (1995), and subsequently in Laws' Feng Shui RPG. When the CCG market crashed in 1997, the staff of Daedalus were laid off or quit, leaving Jose Garcia and his sister Maria as the only people working for the company. A few years later the company entered bankruptcy protection and sold off its intellectual properties, after which Garcia moved to Europe and left the gaming industry.

References

Jose Garcia (game designer) Wikipedia